i'm just a regular everyday normal motherfucker

luni, 28 decembrie 2009

In loc de Sarbatori Fericite . . .

In loc de Sarbatori fericite sau alte kkturi de gen un mesaj pt cei care nu au freza strutz , nu asculta kkturi ca house/tech/manele , pt cei care nu sunt doar niste oi !


duminică, 25 octombrie 2009

More Bonta 4 u !

Site-ul la care sunt in staff si un curand DJ , a mai deschis o sectiune noua numita BkAMV (Bonta-kun Anime Music Video) unde se pot vedea cele mai tari amv`uri  [ alese de admini sau membri inregistrati ] ,  J-music, K-music, Games Music, si nu in ultimul rand  Anime episodes ! 

Here`s a short preview : 


Din seria " de pe net adunate "

Din seria " de pe net adunate "  am onoarea sa va prezint urmatoarea discutie ! 

TheMentor : 

 " Daca nu aveti femei nu trebuie neeaparat sa va autosatisfaceti ,e imoral ,puteti sa obtineti abstinenta foarte usor, prin autocontrol (Metode: Sugestii,autosugestii,constientizari,imagerie mentala)...Masturbarea dauneaza sanatatii, te poti imbolnavi de nevroze,psihoze etc(Cam astea sunt daca nu ma insel)...iti afecteaza personalitatea si capacitatea de concentrare...Care vrea sa invete cum sa se fereasca de mai multe, sa imi zica ,sa ii spun 2,3 titluri de carti (Invazia asta de filme porno sunt una din armele razboiului parapsihologic) " 


AlexAlyn : 


" sa intaresc ideea lui TheMenhor:
Este masturbarea normala?

Multe asa-zise "studii" si "cercetari" (false dealtfel) pretind ca ea este normala. Nu este adevarat! Nu va lasati prinsi de cei care spun astfel de lucruri.

Masturbarea este anormala si daunatoare sanatatii omului - atat in cazul barbatilor, cat si a femeilor. Spun acest lucru avand la baza cazuri reale de oameni care au practicat aceasta forma de auto-satisfacere sexuala si care au avut de suferit din pricina unor boli si afectiuni provocate de ea. Lucrul acesta este cea mai mare dovada ca masturbarea nu numai ca nu este normala, ci ca are si repercursiuni grave asupra sanatatii omului, cu cat ea este practicata mai des si pe o perioada mai lunga de timp.

3) Care sunt efectele masturbarii?

Efectele masturbarii se intind pe o scara foarte larga. Unul din simptomele initiale care apare la oamenii care se masturbeaza este tremorul mainilor. Mainile le tremura, ca la batrani, si deasemenea controlul asupra lor se micsoreaza. Acest lucru nu se limiteaza numai la maini, ci este posibil sa se petreaca si in restul corpului in stadiile mai avansate. Mai inainte chiar de aceste simptome, se poate sa se distinga o diminuare a preciziei cu care obiectele sunt manipulate de ei cu ajutorul mainilor.

Sperma este formata din diferite minerale si vitamine. Spre exemplu, ea contine proteine, calciu, lecitina, magneziu, fosfor, testosteron, potasiu, vitamina B12, zinc, enzime, si multe alte elemente. Aceste lucruri sunt vitale pentru organismul uman si pentru dezvoltarea lui normala, in special in decursul formarii lui: in adolescenta si in anii urmatori acesteia. Masturbarea excesiva, si nu numai, face ca aceste elemente sa fie eliminate din corp fara masura. De exemplu, in acest fel se poate ajunge la Osteoporoza, o boala care se caracterizeaza in principal prin lipsa calciului din oase, aceasta ducand la randul ei la fracturi osoase grave.

Deasemenea, masturbarea duce la probleme ale memoriei, ale puterii de concentrare si ale 'ascutimii' mintii. Celulele nervoase ale creierului (neuronii) se distrug progresiv si iremediabil datorita risipei excesive de energie. Acesta este un factor deosebit de periculos fiindca nu mai exista nici o cale de refacere a acestor neuroni. Pierderea memoriei si a puterii de concentrare o poate observa persoana respectiva pe masura ce ea continua sa se masturbeze mai mult.

S-a mai observat la cei care practica masturbarea ca ei sufera de ejaculare precoce, intr-o forma mai mult sau mai putin grava. Acest lucru se intampla fiindca auto-controlul asupra impulsulilor sexuale se denatureaza prin practica masturbarii. De fapt acest auto-control se va modela si adapta mai mult la aceasta practica decat la actul sexual normal.

Ca un ansamblu al tuturor acestora, as putea spune ca masturbarea nu face decat sa "imbatraneasca" omul mult mai rapid decat in mod normal. Acesta, la 40 de ani, se va confrunta cu bolile si afectiunile care se intalnesc in general la pacientii mult mai in varsta. Lucrul asta se intampla din cauza risipei excesiv de mare de energie care nu face decat sa slabeasca foarte mult organismul, predispunandu-l la multe alte afectiuni si boli, in functie de fiecare individ in parte. Sistemul imunitar al organismului este deasemenea slabit pe masura ce omul continua sa se masturbeze mai mult, el fiind mult mai putin ferit de virusi si infectii in comparatie cu un om cu un sistem imunitar puternic.

Pe plan psihic, masturbarea duce la o izolare progresiva fata de societate si de mediul inconjurator. Persoana care se masturbeaza ajunge incet-incet sa-si gaseasca placerea numai in acesta practica, dezvoltand o inhibitie progresiva fata de persoanele si evenimentele din jurul sau. In cazuri mai avansate se poate ajunge la depresii nervoase greu de vindecat.

4) Cum se poate stopa masturbarea?

In primul rand trebuie vointa si perseverenta. Trebuie sa spun ca exista multe cazuri de oamenii care au constientizat raul pe care singuri si-l fac si s-au luptat pana au reusit sa invinga nevoia de a se masturba. Sfaturile mele pentru cei care doresc sa invinga acest viciu sunt urmatoarele:
alimentatia este un factor decisiv cand se doreste invingerea acestei dorinte sexuale. Trebuie sa faceti tot posibilul pentru a limita consumul de carne si alimente grase in general. Deasemenea, condimentele trebuie eliminate pe cat posibil. Acestea nu fac decat sa 'excite' trupul si sa-i dea mai multa energie decat (cel mai probabil) ii trebuie. Este de preferat o dieta mai slaba, predominand mai mult regimul vegetarian. Fructele sunt foarte indicate in acest sens. Deasemenea, este bine ca masa de seara sa fie stabilita inainte de ora 19-20, nu mai tarziu. Eliminati pe cat mai mult produsele care au in componenta lor elemente de provenienta chimica (aditivi artificiali, coloranti chimici, acizi, etc). Acestea sunt oricum daunatoare sanatatii omului. Asadar, regimul pur natural este de preferat, el mentinand un echilibru normal al functiilor organismului. Acest punct as spune ca este cel mai important dintre toate, si fara sa-l aplicati va fi mult mai greu sa invingeti dorinta de a va masturba.


incercati sa eliminati lucrurile care aduc gandul la sexualitate, pe cat se poate mai mult. Filmele pentru adulti, pornografia de orice fel, si toate celelalte de genul asta nu fac decat sa va impinga spre masturbare. De fiecare data cand gandul dvs. se indreapta spre un astfel de lucru, incercati sa-l schimbati, gandindu-va la cu totul altceva.


timpul trebuie sa vi-l ocupati in permanenta cu lucrul, sau alte activitati. Plictiseala favorizeaza si indreapta gandul dvs. spre viciul de care sunteti stapanit. Ocupati-va timpul in permanenta, si nu lasati nici o portita prin care s-ar putea strecura plictiseala in viata dvs.


aveti o viata cat mai aproape de natura, de prieteni si de oameni in general. Trebuie sa eliminati pe cat mai mult egoismul si sa aveti mai multa dragoste fata de cei din jurul dvs, in asa fel incat sa va ganditi mai mult la ceilalti decat la dvs. Facand lucrul acesta veti observa cum incet-incet atentia dvs va fi indreptata mai mult catre ceilalti, si mai putin catre propriile dvs. vicii si patimi. Acesta este un lucru esential si de mare ajutor!


incercati cat mai mult sa eliminati deznadejdea, tristetea si supararea de orice fel din sufletul dvs. Ele nu fac decat sa impinga omul spre viciul care-l stapaneste mai tare (in acest caz masturbarea). Masturbandu-se, omul cauta de fapt sa se "elibereze" de tristetea si supararea din suflet. De cele mai multe ori el nici nu-si da seama de lucrul acesta! Totusi, aici se poate vorbi de o inselare, fiindca dupa ce persoana s-a masturbat, va cadea intr-o si mai mare deznadejde si tristete - aceasta din pricina faptului ca el NU a reusit sa-si gaseasca implinirea dorita in practica masturbarii. Asadar, nu aceasta este calea cea buna, ci gasirea unei solutii care sa aduca cu adevarat bucurie si implinire in sufletul dvs.


faceti sport si plimbari in aer liber, ele fiind foarte importante si de mult ajutor. Incercati sa evitati sa lucrati in spatii inchise, iar lucrul pe care-l faceti zilnic trebuie sa fie cat mai putin monoton.
Exista o falsa premisa ca lipsa relatiilor sexuale cu un partener de sex opus ar fi principala cauza pentru care omul ar simti dorinta de a se masturba. Nu este adevarat, iar ca dovada este faptul ca exista multi oameni casatoriti care se masturbeaza frecvent si sunt chiar dependenti de acest lucru. Din contra, aceasta nu-l face pe om decat sa simta o si mai mare nevoie de masturbare.

Dupa cum am aratat mai sus, de obicei cauza principala o reprezinta tristetea, supararea, neimplinirea din sufletul omului, chiar daca persoana respectiva nu constientizeaza aceste lucruri. De cele mai multe ori acest gol este refulat prin masturbare. "



Azzul : 


 " fratilor ce fumati =))

Dar serios acum. Cat de mult tre' sa dai la laba sa te SECI? In primu rand sperma sa stocheaza, nu poti sa ejaculezi mai des decat o data la zece minute, timp in care se restocheaza cantiatea de sperma pierduta. Iar daca reusesti sa iti seci corpul de asa ceva, inseamna ca ori ai ceva cu alimentatia ori ai o problema. Orice lucru in exces dauneaza. Cu toate ca inainte sa te seci, corpul uman isi faca treaba cu auto-conservarea si incepe sa te doara madularu. Si daca ai un libidou atat de puternic ai nevoie de tratament.

Pe cand masturbarea in limitele normalitatii nu dauneaza cu nimic. Sunt si exceptii logic, la orice lucru, pana si la medicamente sunt efecte secundare doar la unele persoane, de ce nu si la laba.

Imi place aberatia aia cu "masturbarea duce la probleme ale memoriei". Gogule, masturbarea ce reprezinta? Un efort propriu urmat de ejaculare. Deci luand-o dupa logica ta, si dupa un act sexual cu o persoana devii mai tamp pe masura ce o faci mai mult. Super! Atunci pentru o persoana tanara care rezista 3 ore fara probleme facand sex inseamna ca ea se tampeste GRAV!

Apoi continui aberatia spunand ca masturbarea imbatraneste din cauza "risipei excesive de energie". Gogule, da cand faci sex nu faci "risipa" de mai multa energie? Ce e mai epuizant, 10 minute in fata calculatorului sau o ora de transpiratie si pozitii feng shui? Mai mult efort fac iesind in oras(mergand de acasa si inapoi) decat miscand din incheietura. Trezeste-te Gogule! Sunt zeci de alte lucruri care le faci zilnic ce iti solicita mai mult organismul decat laba. Nu mai zic ca efortul intareste organismul, de ce crezi ca sunt oameni care fac sala sau bai in ape foarte reci?

Gogule, tu stii ca si femeile se satisfac singure? Despre ele nu spui nimic? Sau cultul tau de zionisti imputiti are o fixatie numai pe scula? A, si nu toti care dau la laba sunt singuri.ALEX, nu l-ai pus niciodata pe prietenul tau sa ti-o ia oleaca la palme? " 

duminică, 27 septembrie 2009

Rammstein a lansat un videoclip pornografic



In lumea nu prea catolica a industrial metal-ului, Rammstein ar putea fi bufonul regal... sau chiar regele bufon, ca sa impacam ambele tabere, si pe cea care ii considera buni doar de caterinca, si pe cea care zice Rammstein die beste Band.

De cateva saptamani, de cand a inceput subversiv campania Liebe Ist Für Alle Da, asteptam cu ochii pe ceas (adica pe cronometrul de pe site) momentul lansarii videoclipului si primului single Rammstein de pe albumul L.I.F.A.D. Si ca sa fie pelteaua mai groasa si unsuroasa, dupa ce ne flutura pe la nas mesajul cum ca Dragostea e acolo pentru toata lumea, videoclipul se numeste Pussy, a fost lansat azi-noapte pe un site de videochat amator si e de-a dreptul porno.


Here`s za video : Rammmstein - Pussy !   <== CLICK ! 

 Ce n-am mai facut pana acum?, si-or fi spus baietii. De americani am facut deja misto (in Amerika), la fel si de rusi (in Moskau), am spart banci (in Ich will), am fost vampiri (in Du riechts so gut), am cantat dezbracati (in Mann gegen Mann), ne-am canibalizat (in Mein Teil), sigur mai lipseste ceva... Un clip porno! Da, hai sa facem unul, dar asa... pe bune! Si a aparut Pussy, un videoclip care parodiaza brut cele mai ordinare pornosaguri si care ar putea fi chiar distractiv daca n-ar avea niste versuri simpliste (care nu ies prea tare din tiparul lor obisnuit ) si o piesa deloc originala, in care te astepti sa auzi ras, dva, tri-ul din Moskau, cu simtitor mai putin... "oomph!".

In mesajul hedonist si libertin sunt infipte ca o zambila in branza si niste simboluri nationale germane, respectiv schnapps, carnat si varza murata (metafora e suficient de transparenta), si un plastic Blitzkrieg cu "tunul de carne": Schönes Fräulein, Lust auf mehr? Blitzkrieg mit dem Fleischgewehr! Schnapps im Kopf, du holde Brau, Steck Bratwurst in dein Sauerkraut!

Marvel announces “Super Hero Squad” one-shot



Marvel has announced what those promo pictures recently sent out are for — the “Super Hero Squad: Hero Up!” one-shot. Based on the action figure line, the one-shot will be written by Paul Tobin and drawn by Marcelo DiChiara and Chris Sotomayor. Still no word on who the red guy is.

From Marvel:

Marvel is proud to announce that SUPER HERO SQUAD: HERO UP! One-Shot will be released in January 2009, based on the successful Hasbro action figure line featuring Marvel’s greatest heroes & villains. Written by fan favorite scribe Paul Tobin (Marvel Adventures: Super Heroes) and featuring art by the can’t-miss team of Marcelo DiChiara & Chris Sotomayor, this extra-sized one-shot features all your favorite Marvel characters. Experience the Marvel Universe like never before, as the heroes & villains of Super Hero City clash in epic confrontations! Take a stroll down to the Xavier Institute, past the FF’s Baxter Building…but don’t stray too far, because dastardly Doctor Doom’s domain is the next block over…! Plus, learn more about your favorite heroes with bios and more! This issue ships with two covers-one featuring the heroes of SSH and the other featuring the villains!

Click here for more info !
http://superherosquad.marvel.com/

luni, 24 august 2009

sâmbătă, 22 august 2009

The Cataclysm is here V2 !

Quote from Blizzard staff

* Casters will finally get a Legendary item in one of the first raids of the expansion.
* Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
* Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
* There is no plan to allow players to train more than 2 profession.
* There is no plan to allow more than 2 specs with the dual-spec system.
* Bags might get slightly bigger with Cataclysm.
* You will never be able to cleanse the Corrupted Ashbringer.
* Developers want shaman to be good AE healers and might buff Chain Heal even more.
* Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
* Every healer class can now dispell magic, the niches will other debuffs.
* Engineers might be able to craft bows in the future.
* If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.


Hunter

* Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.


Priest

* Shadow Priests will most likely get a nuke without cooldown in Cataclysm.


Shaman

* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.


Warrior

* Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.


Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.


Professions

* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.


# MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
# Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
# Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
# Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
# Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
# Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
# Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
# Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Legendary Item

* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.


Goblins

* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids


Worgens

* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans


Worgen Form

* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.


Hunter

* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.


Warlock

* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.


General

* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.


Path of the Titans

* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.


Archeology

* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.


Deathwing

* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.


New races - Worgens

* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* Racial - Visciousness - +1% damage.
* Racial - Dark Flight - +70% run speed for 10 seconds.
* Racial - Abberation - Duration of Curses and Diseases reduced by 15%
* Racial - Flayer - Skinning skill increased by 15.


New Races - Goblins

* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
* Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 secs cooldown.
* Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
* Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
* Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
* Racial - Time is Money - 1% increased attack and casting speed.


Old World

* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.


New Zones

* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.


Starting Areas

* The Worgens and Goblins starting zone level goes from 1 to 15.


Vasj'ir

* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.


Deepholm

* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.


Uldum

* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.


Plane of Fire

* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.


Twilight Highlands

* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.


Dungeons & Raids

* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.


Player vs. Player

* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.


This add-on is gettin` better and better by the minute !

vineri, 21 august 2009

The Cataclysm is here !

Astazi s`a anuntat oficial un nou Add-On pe WoW , si anume World of Warcraft Cataclysm ! Noul addon continua lore`ul din seria celor de la Blizzard, introducandu`l pe nenea Deathwing ! [ click pe poza pt a o mari ]


Ce o sa aduca noul add-on ? Here`s a small list :

Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
THE WORGEN

The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.

THE GOBLINS

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...

Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
BEFORE

AFTER

BEFORE

AFTER


BEFORE


AFTER



New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.

O sa continui cu postari despre fiecare new feature introdusa de baietii de la blizz !

luni, 29 iunie 2009

A inceput trezirea…

Am sa postez un text care nu imi apartine . Mi`a fost trimis de un bun prieten [ care este si autorul acestui material ] si m`am gandit ca ar merita postat !


A inceput trezirea…

Iulian Tr/ maz7110


Nu stiu cand a inceput totul. Nu stiu prea multe lucruri, dar pot sa fac niste comparatii si calcule simple.
Nu stiu cum trebuie treziti oamenii, dar stiu cum m-am trezit eu, stiu ce s-a petrecut sub ochii mei si cum s-a ajuns aici.

In ’89 aveam trei ani, nu stiu cum era acel sistem socialist, dar mi-amintesc zile insorite si zapezi pe care alunecam cu sania. La scoala am prins abecedare cu Ceausescu, si prima carte de la biblioteca a fost Povestiri Istorice, Nu am remarcat atunci, dar probabil ca m-a marcat. Apoi am inceput sa aud cum denigrau sistemul comunist si pe dictator. Asa o fi, mi-am zis atunci.

Pe urma, timpul tot trecea, multi plecau, putini se mai intorceau, si cand o faceau se plimbau ostentativ cu masinile, sau îşi numarau etajele caselor. Bun si asa mi-am zis, scapa cine poate.
Curand aveam sa pun lucrurile cap la cap.

Intr-o zi, coborand o colina, plina de vile care mai de care mai fatoase, aud niste rasete.
Erau rasete de copii si veneau dintr-o casa veche, ce ameninta sa ramana fara acoperis. Oare cate case mari zac pustii si cufundate in tacere? Oare cate cocioabe adapostesc familii intregi, dar sunt pline de viata?

Nu am putut sa nu remarc desertaciunea valorilor care dicteaza viata multora dintre noi. Dar uite ca averi intregi intra in asemenea monumente grandomane, lipsite de viata, si prea putin utile. De unde conceptiile si starea aceasta de fapt?

Un prim factor ar fi lipsa de indentitate a fiecaruia. Ne raportam la valori sintetice, valori care au dus la decadere, dar mascate ca noutati si progress.

Din nou, am fost nevoit sa remarc, odata cu trecerea timpului, ca oamenii simpli au inteles repede adevarata semnificatie a democratiei si libertatilor.

„Era mai bine pe timpu comunistilor” aveam sa aud in repetate randuri. Chiar daca oamenii gandesc in clisee si termeni generali, ei au o opinie.

Însă compararea a doua sisteme nu isi are rostul pt ca ele, de fapt, sunt unul si acelasi. S-au schimbat doar etichetele si cateva concepte superficiale.

Si ca sa nu o mai lungesc, hai sa facem o analiza de bun simt.
Acum avem Institutul de Cercetare a Crimelor Regimului Comunist, sau cam asa ceva. Se urmareste aducerea la lumina a adevarului si sa se faca drepate.
Discutiile devin interminabile, avem talkshow peste talkshow, articole, interpelari si rezultate 0. Doar cateva demiteri confortabile ale unor personaje devenite incomode.

Deci unde este dreptatea? Dupa toate noptile cu talkshowuri si cunoscatori de tot felul, am ajuns la o noua intrebare:

Cand vom avea un Institut de Cercetare a Crimelor Democratiei?

Probabil ca dupa inca o revolutie.
O asemenea afirmatie creaza imediat rumoare si disensiuni. Pentru a testa aceste aspecte, insa, nu ar trebui sa fac decat o simpla analiza comparativa intre cele doua regimuri, dar mai sus am spus ca nu o voi face. Poate cel mult intr-o continuare a acestui articol.
In ce ma transforma asta: in nazist, in comunist?

Etichete si clisee.

Ar fi timpul sa ne trezim, sa evaluam corect, sa gandim. Schimbarile globale, falimentul sistemului actual si mai ales aflarea adevarului ne duc in pragul unei noi ere. E simplu, dovezile sunt la indemana, trebuie doar puse cateva intrebari, la modul corect, si depasit orizontul mental indus de conveniente.

Procesul a inceput, acum depinde de fiecare dintre noi sa contribuim la schimbare, pentru ca numai afland adevarul ne vom elibera cu adevarat.

marți, 9 iunie 2009

Din categoria " daca ar durea prostia " sau " de ce 99% din femei sunt proaste " va prezint urmatorul articol !

<< Playing with Gender: A Critical Look at Blizzard's Smash Hit Starcraft >>


After a hard day of classes, who doesn't want to kick back and relax? But there are so very many options of what to do on our beloved Bethany campus! … Many people on this campus, and throughout the country and world relax by indulging in various forms of gaming. Whether it be sports or role-playing, pool, arcade, or computerized, gaming is a popular form of entertainment. But, are modern computer games more destructive than they are productive? Now, don't get me wrong, there's nothing that I love more than curling up with my computer, a Starcraft CD, and Josie and the Pussycats in the stereo, but the other day I came to a few realizations.

While this argument could take nearly any game and come to the same conclusions, I would like to talk about the game Starcraft. To those of you who have never played it, don't worry, my point is clear enough that the actual gameplay need not be experienced to understand. I fear that Starcraft, along with nearly all modern computer games, alongside it's addictively entertaining gameplay, and beautiful plotline, reinforces negative gender stereotypes by quantifying the women as sexual objects, and simultaneously as unknowable beasts. This is not but a problem of Blizzard (the company the produces Starcraft and the popular Warcraft series.), but in fact of our society at large…. But to attack a whole society is so very difficult these days, so let's just stick with Starcraft for now.

Starcraft is an 'overhead-realtime-strategy game'. Which in short means that it is a game in which you build armies, and send them strategically to eradicate your enemies, while holding a bird's eye view. There are three races in Starcraft: The Terrans. Humans, expelled from Earth so very long ago that they've adopted their own governmental reign, technology, and customs… but who are still pretty much just like us with bigger guns. The Protoss, an ancient alien race whose power comes from their honor, nobility and psionic powers. And, the Zerg. A monstrous race of insects that have bred themselves into a hierarchical, hive-minded powerstructure, who wish to attain supreme perfection of form and essence.

Sounds pretty straightforward, huh? The blatant problem however is the way that women are depicted in this game, and perhaps the bigger problem is the comments on women that Blizzard may or may not have even realized that they put in (you may argue that if Blizzard didn't know, it's not a problem… if you want to argue this, first read some Michel Foucault… then e-mail me. (A game is a work, just like a book, once out of the author's hand, it is no longer theirs.).

Women in this and many computer games are depicted as sexual objects, and nothing more. Simply put, women are much more than that. Women, men… we are people, humans… nothing more, nothing less. Just because some of us have breasts, and others penises, does not make either more of an object of sex, nor more an object of power. We are of America, where we claim that we're all equal; equal rights, equal opportunities, equal power, equal sexuality. Therefore, it is not right to ingrain into our minds (through our entertainment) that one gender is only for the sake of sexuality. (For examples of the ways that women are overly sexualized in these games, see the attached "evidence" quotes.) Although this is a distinct problem, as these sexual identities get ingrained in us as we recreate, this is not actually the issue that I wish to address at the moment.

The issue that I wish to address is the much less obvious one. Of the three races in Starcraft, the player begins by first greatly feeling a connection to the Terrans. They are, after all, like us. They are humans, they look like us, they sound like us, and they claim Earth as their homeland. They have their power struggles, and their titles, and their government, and we understand this all, and empathize with it… quite frankly because it is our society. The Terrans are us, and so we relate to them. Blizzard was intelligent to do this, as it brings you into the game, and allows you to learn the user interface with a feeling of comfort, as you are not outside of the comfortable world of your computer room.

The next race is the Protoss. They are alien from us (as with all 'good' sci-fi aliens) in that they are exactly like us, but with a tweak here and there. Most players settle into the Protoss as their favorite race. This is presumably because of the fact that they are 'human' enough that we can feel for them, but they are alien enough that their power is new and sweet. The Protoss are essentially humans with greater psychic powers, and a more rigid code of honor (Note: I do not mean to say this of the story line, but of how we relate to them… I mean this in the same way as saying that Vulcans are humans with greater logic, less emotions, and pointy ears, or that orcs are green barbaric humans.). The Protoss are what many developing boys with to be. They are powerful, honorable warrior-philosophers. They are described as perfection of essence, but not of form (Alternately to the Zerg who are described as perfection of form who are seeking perfection of essence, and the Terrans who are described as perfection of neither, but on the brink of both.). We can feel for the Protoss, because, when all is boiled away, they are us… or at least our dreams and aspirations.

And then there are the Zerg… The ruthless, writhing alien beasts. The icky bugs. The enemy. The Zerg are not human. We have difficulty relating to them because (if for no other reason) when we click on them, they do not talk to us. They do not sass talk. They do not bend to our will. They do not entertain us. They simply respond to us in an animalistic tongue that we cannot comprehend. Upon clicking on one of their buildings, you do not hear the sounds of building, nor of metal upon metal, but instead of the organic sounds of life oozing. The Zerg tap into the spirit of fear that resides in all human beings. It taps into our primal memories of beasts that cause our tribes harm. And they are meant to be that way. They are the plague upon the universe, the disease, the evil, the enemy… the Other. So what? What the hell does any of this have to do with sex, sexuality, gender, or the price of tea in China?

It has everything to do with reinforcing gender stereotypes. but first you have to realize that the Terrans and the Protoss are men, while the Zerg are women. What??? The Terrans have male and female. The Protoss are asexual. And the Zerg…well, they're the Zerg! I understand… but keep reading and it will become clear.

Both the Terrans and the Protoss function on a productive economy. You build buildings that are suited to the type of unit (army) that you would like to use to conquer your opponent, then you invest money into those buildings. The more money that you invest into the more of those buildings, the stronger your army, and the faster you get those armies. The Zerg however work on a reproductive economy… something that we are not all too familiar with. With the Zerg, there is one main building, called a hatchery, that produces Larva. These larva are then transformed into a more powerful unit, which is even then occasionally transformed into an even more powerful unit. The power of the Zerg lies not in how many productive buildings you have, but in how many reproductive (larva-birthing) buildings you have. Also, their power lies not in efficiency of building (more marines per minute) but in keeping your troops alive long enough to get them nurtured and grown up to a state of power. (Good job for those of you who are putting together the gender argument already).

So? So, the Terrans play hard and fast, the Protoss play power, and the Zerg need to nurture, who cares? The reason why this is important is because the productive economy is the male economy. It is the economy that is set up by the half of the species that cannot bear children, the half than needs to invest worth in order to gain. Conversely, the reproductive economy is the female economy. It is the economy of the half of the species that bears children and is biologically required (at least for a while) to nurture the young. So that's great! We've shown one side of evidence that implies that the Zerg are playing off of female ideology, while the Terran and Protoss play off male… but that is still not yet anything offensive or bad. Allow me to show more support for the claim of Zerg being female, and Terrans and Protoss being male before I show the full extent of my hand.

The buildings say a lot about what gender they are meant to parody. The Terran buildings are sharp and angular. They are built in a series of poles and walls, and constructed from the ground up, sharp, boxy, and rigidly unwavering. Cold. The Protoss buildings are tall and thin, reaching toward the sky, the large phalluses reach upwards, rigid and firm, an emblem of power for all to behold. The Zerg 'buildings' are somewhat different. First of all they are not buildings, per se, but are living entities in and of themselves. Secondly, they must be 'built' upon the life-giving fluid that oozes from the mother building: the hatchery. Thirdly, a drone (evolved from a larva as are all troops) must sacrifice its life in order to become the building. Once the drone sacrifices itself, it becomes a large, undulating womb-sac that pulses and grows until the building inside has finished incubating. It then bursts forth out of the womb as a once again undulating 'building'. But the Zerg buildings are neither angular, nor phallic, but explicitly gynic. All of the Zerg buildings ooze some sort of fluid from one of their many openings. Nearly all of their buildings have one to multiple openings, ranging from gaping circles, to small oozing slits, to rounded triangles that pulsate open and then closed slowly. Also, one of the Zerg's greatest strengths is a building known as a Nydus Canal. A Nydus Canal is a large, vaginal opening, that if a Zerg unit enters, it may emerge at the other end, in a manner that "greatly puzzles most Terran scientists." (This quote is too much to not mock: What? Men cannot understand the vagina: the symbolic representation of women? I never would have guessed.)

My third argument comes from the actual experience of playing the game. When playing the Terran and Protoss, you slowly build and army of ever increasing power. You start off low in power, but then build and build, and build, and build until one glorious moment when you 'go' and it is either your moment of glory when you sweep the map, or it is an unpleasant resolution, as your great accomplishment is wiped out and you have no choice but to lose, or if you are lucky to undergo the slow but steady process of getting back up to the point where you can 'go' again.

The Zerg on the other hand, build up first a small and weak group of troops. These troops usually test the mettle of the enemy, and so you build up a slightly larger group to do the same. You then follow this with a larger, and more powerful, and a larger and more powerful, and a larger and more powerful group… until finally you have won, or you are struck in the instant of rebuilding before your next great thrust begins. While this argument is much more blatant when shown graphically, anyone who has studied either human sexuality, or gender-comparative literary styles should recognize this pattern. It is the comparative stages of sexual peaks, climaxes, and orgasm(s).

The Protoss and Terrans, follow the male sexuality of building up, and up, and up, until finally it is the long awaited moment, while the Zerg build up, and then drop some, then build more… and more… and more… and more, and once dropped it may re-build up again, much sooner than it's male counterpart.

If these arguments aren't enough 'evidence' to get you to at least contemplate the possibility that the Zerg are intended to be taken as female, while the Protoss and Terran are to be taken as male, I feel that you should reread the evidence more carefully, and perhaps simply examine if you don't want to believe it. Now, to the crux of the matter. The reason why it is harmful for games like this to draw on such ideologies is that it reinforces negative gender stereotypes, in regard to both men and women. I am mainly concerned with the female aspect, and so that is what I will put my emphasis upon.
To solidify into gamers minds the idea of Zerg = female, alongside Zerg = unknowable, evil beast yields a culture who regard female = unknowable, evil beast. This is obviously a problem. Women are human, men are human. In that sense there is no distinction. I would say "women are as worthy (or as human (or as anything)) as men", but this statement itself reinforces the ideology that men are standard, while women simply strive to be like them. this need not be the way that we look at it. Women and Men are equals, and anything, addictively entertaining or not, that reinforces an ideology that says otherwise needs be taken to task. I am not assaulting Blizzard, for I truly believe that they are not even aware of what they did. The problem lies in the fact that this game, in fact nearly all computer games, is a direct product of the American male fantasy. The problem lies not in the game (although it perpetuates the problem), but in the fantasy life that we have set up for the American male youth. Freud refers to women as the "immense heart of darkness", the unknowable, the different, the other. This permeates our society.
Well, I call for it to stop here and now. The only way to combat preconceptions such as this is to become aware of them. Women are not inhuman, are not unknowable, are not evil, nor the enemy, nor an immense heart of darkness. No, women are simply humans, the same as men, but with different sexual organs. Games that perpetuate such stereotypes are a symptom of a greater problem within society, a problem that I am calling attention to now. Fight sexism. Fight gender stereotypes. Think of people as people, not as sexual objects, nor as the unknowable other.

Evidence

Warcraft III:
Humans
Footman
"Don't ask. Don't tell."
Sorceress (only female human troop)-In a seductive voice: "What'll it be hotshot?" "If you insist." "This better be good." "Click me baby… one more time." "You don't 'get out much do you?" "Let's chat on Battle.net sometime." "Help me help you." "I don't remember casting slow on you." "Get down Sparky." "It's about time."
Mortar Team:
"…and that's how baby Dwarves are made."
"Get your finger out of thy bunghole."
Gryphon Rider
"It's not the size of the hammer that counts, it's how you wield it."
Granis Darkhammer
"Touch me not, I am chaste."
Orcs: Grunt
"Why you poking me again?"
"Why don't you lead an army instead of touching me?"
"Poke, poke poke, is that all you do?"
"Me so horny, me hurt you longtime…"
Orcs Shaman
"You ever get hit by lightning where the sun don't shine?"
Peon
"Me not that kind of orc."
Magis Coldeye
"Touch your tongue to mine."

Starcraft
Terrans
Medic- Speaking Seductively
"Where does it hurt?"
"I've already checked you out commander."
"You want another physical?"
"Turn your head and cough."
"Ready for you sponge bath."
Vulture
"I don't have time to fuck around."
Siege Tank
"Yes Sir."
"Orders Sir."
(While these last two are not sexual, they give the obvious implication that the game player must be male.)
Goliath
"Checklist completed…. SoB."
(Again, not only being a sexually derogatory statement, this implies that only males will be empowered; leading the force.)
Valkyrie- In an overly sexualized Russian accent.
"Don't keep me waiting."
"I have ways of blowing things…. Up."
"You're being very naughty."
"Who's your Mommy?"
"(Stallion neighing)"
Sarah Kerrigan
"I'm ready!"
"I'm waitin' on you."
"Easily amused, huh?"
"Doesn't take a telepath to know what you're thinking."
"You get off on annoying people, don't you?"
Infested Kerrigan
"Don't think that I need You!"
Infested Duran
"I think you're getting too familiar."
"I don't think we've met."

--Kelly Alerenson (lolathegrig@hotmail.com)

marți, 26 mai 2009

Scrisoare catre liceeni de la Tudor Chirila

Am gasit un moment de luciditate, spus de un om lucid. Tudor Chirila, solistul de la Vama a postat pe blogul sau, dar si pe Trilulilu niste vorbe intelepte despre cultura; Este o invitatie si chiar o rugaminte catre elevi, si nu numai, sa aleaga cartile si nu banii, intelepciunea si nu prostia. “Noi am pierdut. Dar voi, voi mai aveti o sansa” spune el.




“Noi am pierdut. Dar voi, voi mai aveti o sansa. Noi am fost fericiti ca am descoperit Coca-cola si bananele si am crezut ca daca noi citim, si ei vor citi. Si ca toti vom progresa si tara o sa aiba scapare. Noi ne-am inselat. Unii dintre noi au plecat de aici. Castiga bani acolo si tanjesc dupa orasul asta imputit. Voi insa, voi aveti o sansa. Voi, aveti sansa.

Nu va ganditi la furat. E calea cea mai simpla. Stiu ca ati aflat ca asa te imbogatesti. Daca ai pamant sau daca faci afaceri cu statul. Stiti voi ceva despre tva si cum ai putea sa-l furi, dar nu va e inca foarte clar. Nu asta e drumul. Cu cat se va fura mai mult, cu atat se va construi mai putin, iar copiii copiilor nostri vor mosteni un imperiu de cenusa. Sunteti tineri si totusi habar n-aveti ce inseamna un Bucuresti in care se circula normal. Daca voi habar n-aveti si daca Ei continua sa fure, ganditi-va la copiii nostri. Nu e nici o sansa.

Cititi. Cititi mult. Cititi tot ce va pica in mana. Nu-i mai ascultati doar pe profesori. Cititi orice, fara discernamant. Nimic nu e mai important ca lectura, acum. Apoi, cautati-va intre voi. Vedeti care cititi aceleasi lucruri si inhaitati-va. Numai in haita de oameni destepti o sa reusiti. Unul singur dintre voi va fi mancat. Zece insa, s-ar putea sa reusiti. Ganditi-va de pe acum sa-i inlocuiti. Timpul lor trebuie sa se termine. Trebuie sa-i dominati. Dar nu cu gandul ca veti fura mai mult ca ei. Asta e calea simpla care va va sufoca mostenitorii. Ce-o sa faceti cu milioanele intr-un oras mort? Ce-o sa cumparati, cu banii gramezi? La ce-ti foloseste un Lamborghini cand n-ai o autostrada? De ce sa ai o vila intr-un cartier sufocat de inundatii?

Nu va dusmaniti profesorii. Sunt oameni amarati, din ale caror drame puteti invata. Isi dau priceperea pe un salariu de nimic si va invata carte. Nu va bateti joc de ei. Au muncit, si nu e vina lor ca parintii vostri s-au descurcat mai bine. N-aveti nici un drept sa-i dispretuiti. Nu le sunteti superiori. Banii parintilor vostri nu va reprezinta. Va reprezinta doar ceea ce puteti scoate pe gura. Aveti grija ce scoateti pe gura. Vremea pumnului si a bodiguarzilor a trecut. O sa calatoriti, iar copiii francezi invata carte, englezii la fel. Va confruntati cu o lume care acum e mai deschisa decat oricand. Hotii de la putere nu sunt in stare sa va spuna cine este Delacroix sau Chagall. Nici Duchamp. Nu va pot spune care e influenta lui Schopenhauer in Sarmanul Dionis si nici de ce este Eminescu un romantic intarziat. Foarte putini o sa va spuna cine a pictat Cina cea de taina si de ce Visconti a ales romanul lui Thomas Mann ca sa faca un mare film. Ei vor sti doar sa va invete sa furati. Iar calea asta, mai devreme sau mai tarziu, se va infunda si ne va asfixia copiii.

Nu va mai luati dupa ziare. Nu dau doi bani pe generatia voastra, nu va dati seama? Pentru ei, cu cat sunteti mai prosti, cu atat le va fi mai usor sa va vanda orice cacat. Iar cacatul pe care il veti cumpara va fi obtinut de la prosti, platiti pe masura. Adica prost. Eleva porno este un exemplu. Nu cititi ziarele. Cititi cateva, cele care va informeaza. Nu marsati la orice promotie. Fiti mai selectivi.

Nu fumati iarba si nu va dati in cap cu alcool, cu orice pret. O sa le dati apa la moara incultilor si hotilor de la putere. Le va fi mai simplu sa va catalogheze drept o generatie de distrusi, iar banii destinati salvarii voastre, ii vor fura. E timp si pentru iarba, e timp si pentru tequilla. Acum insa trebuie sa invatati, pentru ca in curand nu va mai fi timp pentru asta, caci veti intra in viata adanc de tot, si e mai rau ca in jungla. Animalele au reguli nescrise. Oamenii au legi scrise.

Nu alergati dupa bani cu orice pret. Banii trebuie sa va fie doar mijloc, nu scop. Scopul vostru trebuie sa fie cunoasterea. Cu cat veti sti mai multe, cu atat veti fi mai inalti. Orice carte citita, orice lectie invatata, se vor aseza sub voi si va vor ridica deasupra celorlalti. Veti domina cu mintea. Nu e nimic mai frumos decat asta. Europa cumpara inteligenta. Romania nu cumpara nimic pentru ca hotii nu construiesc, hotii fura. Nu uitati ca va fura pe voi si asta trebuie sa va opreasca. O sa auziti toata viata de Napoleon si de Nicolae Titulescu, dar sigur copiii vostri nu vor sti cine a fost Emil Boc. Istoria o scriu cei care construiesc.

Sunteti tineri. Nu va ganditi ca sunteti slabi. Puterea voastra sta in curatenie. Sunteti curati, n-au apucat sa va manjeasca, dar daca dintre voi nu se vor ridica luptatorii, o sa va improaste cu noroiul strazilor pe care nu le-au reparat. Fiecare picatura de noroi sunt banii care n-au ajuns pe strada aia. Trebuie sa schimbati asta. Care e calea? Sa cititi. Literatura universala o sa va invete sa deosebiti Binele de Rau. Balzac, Stendhal, Dumas, Dostoievski, Dickens, Tolstoi, Goethe, toti deosebesc Binele de Rau. Din prezentul amaratei asteia de tari nu puteti invata Binele. Binele puteti fi voi. Si cu cat veti fi mai multi buni, cu atat veti sufoca raul. Nu e imposibil. Dati scrisoarea asta mai departe. Deveniti buni, mai buni, cei mai buni si raspanditi-va precum lacustele.

Nu-i invidiati pe oamenii cu bani. Nu va faceti modele din baietii de bani gata, din baietii de oras. Dupa treizeci si noua de ani le va ramane doar o lista lunga de femei. Or trofeele astea sunt trecatoare. Cand imbatranesti si trofeul tau va fi o baba. Dupa asta vine singuratatea. Voi aveti sansa sa lasati ceva in urma voastra. Banii nu sunt Calea. Priviti unde ne-a adus setea de bani.

Nu va resemnati, asta nu duce nicaieri. Capul plecat, sabia il taie. Protestati, luptati, protestati. Cu scop, insa. Nu degeaba, ca altfel se transforma in latrat. Invatati legile. Invatati-va drepturile. Atunci veti sti cand are cineva voie sa va legitimeze. Veti sti cum sa luptati, daca veti sti legile. Apoi o sa vedeti ca legile sunt proaste. Si veti intelege ca trebuie sa le schimbati. Pare greu si cere timp. Dar, Doamne, voi aveti timp si pentru voi nimic nu e greu. Voi nu intelegeti ca SUNTETI SCHIMBAREA? Daca voi lasati tara asta pe mana hotilor, atunci, de-abia copii vostri vor mai avea o sansa! Caci sansa vine o data la o generatie. Noi am pierdut. Cativa dintre noi, si nu suntem putini, va putem ajuta. Noi suntem Fomila si Setila, dar voi sunteti Harap-Alb. Alegeti dintre voi pe adevaratii lideri. Sa-i alegeti si sa nu-i invidiati. Lor le va fi cel mai greu. Vor avea gloria, dar si cosmarul. Vor fi salvatorii vostri, dar se vor pierde pe ei insisi. Liderii trebuie sa fie dintre voi. Si trebuie sa-i cautati de pe acum. Uitati-va unii la altii in fiecare zi si cautati-va capitanii. Altfel veti pieri o data cu noi. Si atunci portile libertatii ne vor fi inchise si EI vor castiga. Cine sunt ei? Stiti foarte bine. Ii vedeti in ziare, in fiecare zi.

Salvati-va! Salvati-ne! Este o singura cale! Lupta cunoasterii!! Si cand veti fi castigat lupta cunoasterii, de-abia atunci veti cunoaste sa luptati cu adevarat!!!

Nu va amagiti cu prezentul… Salvati-va in viitor. Noi am pierdut. Voi? Ce faceti? ”

AUDIO VERS :

duminică, 10 mai 2009

There is only one rule of metal : PLAY IT FUCKING LOUD !



Daca videou` de mai sus nu l`ai ascultat cu volumu` la maxim si nu ai zambit recunoscandu`te in el....nu are rost sa citesti mai departe ! Insa pt cei care adorm zambind cu Amon Amarth la maxim in fiecare seara am o veste buna : in august ne vedem la o bere ! Unde ? In comuna Borcea pe malu` Dunarii . Cu ce ocazie ? In perioada 20 August 2009 - 23 August 2009 are loc un "mic" eveniment pt iubitorii de metale, si anume Festivalul Rock City Open Air !


ROCK CITY OPEN AIR - cel mai mare festival de rock din Romania. 4 zile de festival, 20 - 23 august 2009, pe malul Dunarii (comuna Borcea, in apropiere de Fetesti, pe insula Ialomitei), 60 de trupe pe 3 scene - 2 mari + scena talentelor.

Biletele costa intre 270 si 400 roni si se gasesc deja la vanzare pe www.eventim.ro, in reteaua magazinelor Germanos din toata tara, precum si in alte puncte de vanzare Eventim.RO.

Program Rock City Open Air 2009:

Joi, 20 august
Ancient Rites
Hanzel und Gretyl
Hollenthon
Macbeth
PRIMAL FEAR
SINNER
SIRENIA


Vineri, 21 August
Belphegor
Blood Red Throne
MAYHEM
Onslaught
OVERKILL
Skyclad
SOLITUDE AETURNUS
Vendetta


Sambata, 22 August
AMON AMARTH
ASPHYX
BRAINSTORM
Dew Scented
EINHERJER
IMMORTAL
LAKE OF TEARS
Trail of Tears


Duminica, 23 August
AGATHODAIMON
BLAZE BAILEY
CANDLEMASS
EDGUY
Lacrimas Profundere
PAUL DI ANNO + TROOPER
STORMLORD
THEATRES DES VAMPIRES

C`ya there brothers and sisters of metal !

duminică, 3 mai 2009

Am fost in seara asta la film in mall. A rulat X-Men Origins: Wolverine . Si cum ma consider fan Marvel , nu am putut rata acest film. Mai ales ca isi facea aparitia si nenea Deadpool , pers meu de suflet ! Asa ca mi`am cumparat biletu` si pepsicu` , m`am asezat confortabil in scaun si am asteptat sa incep sa salivez cu ochii tinta la ecran. De unde atata noroc ?
X-Men Origins: Wolverine e un film prost , un film de categorie B ! Se incadreaza in aceeashi categorie cu Dragonball Evolution si Street Fighter : Legend of Chun-Li . Totul a fost de kkt : acting , script , efecte !
Sincer nu stiu cu ce sa incep...cu faptul ca Logan cand lucreaza pt Stryker e mai pacifist si budist ca Seagal ? Ca povetea e cusuta cu atza alba ?
O sa enumar cateva chestii care mi s`au parut de rahat si ce mi s`a parut ok !
THE BAD :

- lamele lui Logan arata din plastic. uneori cand personajul nu se misca, lamele isi schimba pozitia !
- emma frost arata ca o rezidenta de la Auschwitz iar forma ei de diamant arata penibil. e ca si cum si`a lipit diamante mici pt tot corpul !
- plotul e stupid si demn de categoria B : razbunarea mortii fumeii pers principal !
- ne este prezentata din nou operatia prin care Logan isi face upgradeu` cu adamantium. stiam asta deja din x-men 2. nimic nou !
- relatia dintre frati { logan si creed } nu este prezentata de nici o culoare. ma rog , poate faptul ca nenea saberthoot spune de 2 ori in film " we`re brothers and brothers look out for each other " trebuia sa ne satisfaca ?
- introducerea lui Silver Fox e stupida, scurta si lasa privitru` rece. apare , si moare in 15 min . elementu` "dragoste " este prezent in film doar pt ca trebuie sa fie....nu aduce nimic interesant si nu este explorat deloc !
- dupa operatia de implantare a adamantiului Logan e 100 % sanatos ! si apoi da peste 2 batranei care au o ferma si care au grija de el ....unde am mai vazut asta ? tot ce lipseste e cutia postala in fata fermei cu literele KENT mari scrise pe ea !
- reactia batranilor cand il gasesc pe Logan gol in hambar...cati dintre voi ar baga in casa un tip pe care l`ai vazut alergand la pwla goala pe camp ?
- in comicuri si in celelalte filme , perioada in care Logan face parte din proiectul Weapon X e una intunecata si macabra , eroul fiind macinat de regrete . de ce
? pt ca fusese cea mai buna mashina de tocat carne ! ori in acest film Wolvy e pacifist si budist, singura sa ocupatie fiind de a`l calma pe Creed ! unde e lupta interioara intre bine si rau ?
- gloantze din adamantium care sterg memoria !? CE!?!?!??! daca aveau asa ceva , de ce au trimis agenti dupa Logan inarmati cu maturi si scobitori !?
- aparitia unor mutanti doar de dragu de a aparea in film {
- fred dukes { the blob} poate opri cu pumnul un proiectil de tanc in tzeava acestuia fara sa isi ia damage , dar daca Logan ii da un cap un gura leshina ?
- deadpool are schelet de adamantium , se poate teleporta { nu cu un aparat , ci cu ajutorul unei puteri de mutant } , are raze X ca Cyclops si NU ARW GURA !
- razele lui cyclops pot distruge cam orice, dar cand deadpool le foloseste impotriva lui saberthoot nu se intampla nimic. nici macar nu ii shifoneaza hainele !
- gambit e o combinatie intre spiderman si nadia comaneci ! aparent poate alrga pe pereti si zbura pe distantze scurte !
- lipsa unei povesti sustinuta de actiune....
THE GOOD :
- Liev Schreiber e un Saberthoot f bun !
- Ryan Reynolds ca Wade Wilson mi se pare cea mai buna parte din tot filmu. pacat ca e vb doar de 5 min max !

luni, 13 aprilie 2009

<< Gray Sky >>



How do you feel when the sky is gray? I feel depressed, staring out at the sky, feeling gloominess sinking over me. The gray clouds are just there, never ceasing to be there, but just there. They don’t have feelings, they aren’t designed to make me feel that way- I just do. When the sky is gray, I feel like the earth is cold, even if it’s warm outside.
I feel like there’s no reason to exist when the sky is gray. Like we shouldn’t go outside and play, like it’s forbidding happiness.

Bleakness.

That’s the only word I can find to describe the gray sky. A gray sky is bleak and forbidding, an indicator of grey rain soon to come. And when the rain comes, I feel like each raindrop is a teardrop, and that the sky is crying for what we’ve done to the earth and each other. And I stare out the window, and imagine how the earth must feel, to watch our destruction and violence.
The grey rain to some is like a cleansing- a pure rain to wash away their wrongs, all the earth’s wrongs, all of our wrongs, to sustain the earth and give it life. Not to me, because to me the rain is the earth crying because all we’ve done to the earth and each other.
The gray clouds hide the sun from view, as if it has an oppressive desire. The sunlight is my magic in life, the warm sun that warms my back, shines down so brightly, lets me feel the warmth of its rays, the bright yellow sun, the wonderful sunlight, it’s my magic in life. It lifts my spirits and makes me feel warm and secure. When the sun and its bright light are covered, I feel like something has been taken from me. My worst fear is losing the sunlight.

Losing the sunlight to the gray clouds…

luni, 6 aprilie 2009


Te trezeşti dimineaţa... te uiţi in stânga... te uiţi in dreapta...
Ce dracu? Mai dorm, încă mai îmi este somn! şi te culci înapoi...
Te trezeşti din nou... te ridici, picioarele tale leneşe ating podeaua rece...
Te duci la toaletă... intri, închizi uşa, iţi faci nevoile... după ce termini, te uiţi in oglindă...
Vezi doar un tip, ce se mişcă cu tine in acelaşi timp... are o viaţă mizeră...
Însă, încercand sa nu iţi pese, spui "Acela nu sunt eu!" şi continui...
Te speli pe dinţi... te duci, iţi faci patul, te schimbi, te uiţi din nou la ceas...
Ora 11 dimineaţa... te întrebi cum se face de ai dormit atât?...
Însa peste un moment renunţi la întrebare ştiind ca raspunsul nu-ţi va plăcea...
Deschizi PC-ul... după ce îl deschizi te atenţionează antivirusul că a expirat...
Nu iţi pasă... te uiţi spre monitor, nu ştii ce să faci...
Deschizi Foobar-ul, dai Shuffle şi apoi play...
Începe o melodie despre bani, putere, bling-blinguri, în genul lui 50 Cent...
Prinzi ritmul, apoi te opreşti şi te întrebi:
"De ce ascult asta? Nu am bani, putere, si bling-blingurile care nu sunt duse la amanet nu mai imi plac..."
Schimbi melodia, o melodie lenta, despre o viaţă pierdută...
Apoi realizezi că te regăseşti în ea...
Închizi PC-ul, te duci sa mananci, deschizi frigiderul, e gol, nu te miră, asa era şi aseară...
Arunci un ultim ochi prin frigider, vezi o sticlă cu apă pusă de aseara la răcit fiindcă afara e mult prea cald,
Intinzi mâna după ea, o ridici, stupefiat, o laşi din nou jos... e goală...
Te duci, dai drumul la apa calda... vrei sa faci duş... te dezbraci, te bagi sub duş...
Peste 2 secunde ieşi de sub el, nu curge decât apă rece, chiar mai rece decat aerul de afara...
Te imbraci la loc, cu acelasi tricou larg...
Persoana din oglinda iti spune că o sa ajungi un nimic,
Spune ca eşti la fel ca toţi, poate doar mai prost un pic...
Nu o bagi în seama...
Ieşi afară, te uiţi in stanga, te uiţi în dreapta, strada care altădată era plină de prieteni, acum e goală...
Intri la loc in casa...
Vrei sa stai in pat, dar iti trebuie paine, iţi iei ultimii banii, o sacoşă, si iţi spuni în şoaptă... "doar Gliga nu"...
Ieşi pe poarta, te duci, cumperi paine, din pacate au numai Gliga...
Cumperi 2 franzele, te intorci acasă....
După tot ce s-a intâmplat te uiţi la ceas, nu vrei să ştii cât e ceasul, dar tot te uiţi, e ora 6...
Stai in pat, te gandesti la tot ce s-a întâmplat astăzi... vrei sa te iei la palme...
Deschizi PC-ul, sa iţi iei la revedere de la singura persoană care te intelege mereu...
...prietena...
Îi spui ce s-a intamplat, o lacrima iţi udă obrajii... Ea iţi aduce aminte că si ieri s-a intamplat acelaşi lucru, îi dai dreptate. Înghiţi in sec, spui "asta este" şi mergi mai departe...

Încerci să faci curat prin calculator, găseşti nişte cuvinte aruncate intr-un .txt, îţi aduci aminte ca acum ceva timp voiai să scrii, să spui tuturor ceea ce simţi...
acum însă nu îţi mai doresti nimic...
Inchizi calculatorul... Iţi faci patul, te culci, gândindu-te la ce o să faci maine, te opreşti, si aseara tot la asta te-ai gandit, in fiecare seara faci asta, insa... in fiecare zi faci acelasi lucru... realizezi ca viata ta e defapt... doar Rutina...

vineri, 27 martie 2009

<< EPIC >>

Vroiam sa postez de mult despre un joc care imi mananca zilnic cateva ore in ultima vreme. Nu cere un pc demn de NASA , nu vrea bani lunar virati intr`un cont , nu se vrea "un joc cu story " , de fapt nici nu are campanie single player ! In schimb iti ofera o experienta de milioane . Vorbesc despre joculetu` celor de la Stardock , Sins of a Solar Empire !


Imi tin cu greu in frau comentariile de genu : pfuai ce tare e ! e za best game ever ! daca nu il joci u suck cock ! Asa ca o sa imi aprind o tigara si o sa incerc sa descriu putin jocu` si feelingu` pe care il primesti intr`un pachet mic , fara glow excesiv ca o tarfa ieftina { da, aici ma refer la seria NFS si la Crysis ! }, fara efecte inutile si ireale ! And here it goes :

Pentru început, câteva cuvinte despre producatori: Ironclad Games, adica niste tipi care au lucrat la (tineti-va bine!) Rockstar, Barking-Dog (aia cu Homeworld: Cataclism)... Disney, Cartoon Network, TNT si Mattel Toti astia colaboreaza cu Stardock, care au facut Galactic Civilizations si majoritatea programelor care fac XP sa arate ca Vista .
Sins e un RTS cum nu s-a mai vazut, in space. Nu, nu poate fi comparat cu Homeworld.
E o strategie monstruoasa, cu o anvergura mult peste SupCom. Combina tot ce-i mai bun din RTS si TBS - adica iei decizii tip TBS în timp real.
Ai 3 rase, diferite ca design, dar care sunt facut dupa mentalitatea SupCom: alt skin, aceeasi functie.
Nu ai campanie, dar având în vedere gigantismul jocului nici n-aveau cum sa implementeze. La început e un cutscene care arata rapid ce si cum cu rasele, apoi te bagi într-un... sa zicem skirmish.
Îti alegi harta: o galaxie mica, medie, mare, random etc (generata pe loc), câteva harti oferite create de producatori sau îti creezi tu galaxia. Din câte mi-am dat seama, poti face zeci de sori, cu mii de planete.


Research tree-ul e absolut imens, împartit în mai multe categorii (military, civilian, fleet, artifact) si plin de optiuni care par marunte, dar care au exact efectul butterfly.
Sunt o gramada de detalii pe care nu le pot enumera, concepte luate din fizica, astronomie, politica sau SF - de la Gravity Veil pâna la colonii miniere, broadcast centres care raspândesc cultura ta, planete-capitala de tip Coruscant, pirati si vânatori de recompense, statii orbitale, tot felul de crucisatoare si fregate si nave de vânatoare.


M-am tot uitat pe forumuri zilele astea. În strainatate, toata lumea e în extaz în fata acestui joc si e convinsa ca e deja GOTY. În România, cârcotasii declara deja ca e "cel mai plictisitor din ultima vreme" sau pur si simplu "prost". Comparatiile sunt facute cu Homeworld,
DAR
Sins e mai asemanator cu Europa Universalis. Se bazeaza pe construirea unui imperiu care se întinde pe zeci sau sute de planete, folosind barosul, economia sau diplomatia. Sau toate. Deci NU se bazeaza pe gâlceava în ceruri.
Românasii considera ca luptele sunt plictisitoare fata de Homeworld, pentru ca n-ai micromanagement - poti doar selecta niste tinte, evenutal folosesti abilitatile capital ships-urilor. Poti chiar sa nu te implici - selectezi strategia pe care o vor urma navele si ele se ocupa singure de lupta.
Cum naiba sa "micromanagezi" un joc de o asemenea dimensiune? Înca din betauri, când imperiul meu ajungea sa cuprinda vreo 20 de planete, ma confruntam cu batalii pe câte 6-7 fronturi simultan.
AI-ul e absolut genial. Poti sa te bazezi linistit pe ala propriu, care ia mereu deciziile cele mai bune - de la gestionarea bataliilor la amplasarea diverselor statii orbitale.
AI-ul inamic trimite flote diverse, carora le da diferite scopuri: într-un colt îti face praf statiile de cercetare si te lasa cu researchul în pom, în altul demoleaza asteroizii minieri, dincolo saboteaza o colonie... Doamne fereste sa trimiti flota de lânga o planeta în ajutorul altui sistem: AI-ul spioneaza si trimite repede câteva nave de asediu si niste fregate normale, bombardeaza planeta neajutorata si te trezesti cu un ditamai calul troian în mijlocul imperiului.


Piratii sunt o aditie deosebita. Cu ajutorul lor, poti sabota un imperiu inamic - dar si el pe tine. Trebuie sa fii tot timpul cu ochii pe "bursa piratereasca" si sa stabilesti recompense; mecanismul e simplu - ai un contor de X minute în care tu si dusmanii liciteaza. Cine are cel mai mare pret pe capul sau, e atacat. Trebuie sa jonglezi mereu cu banii si contorul - daca licitezi, nu-ti mai vezi banii înapoi, asa ca exista posibilitatea sa pompezi mii de credite si pâna la urma tot tu sa ti-o iei în freza.
Piratii folosesc diversiuni: o parte ataca resursele, o parte statiile orbitale, alta coloniile, asa ca trebuie minte brici si planificare pe termen lung ca sa îti ordonezi prioritatile si sa le respingi raidurile.
Superb e ca AI-ul stie cât sa se întinda. Daca se îngroasa gluma, se retrage în alt sistem. Uneori foloseste flote kamikaze, alteori tactici de gherila, se joaca de-a soarecele si pisica (tu fiind soarecele) si are si un mecanism de producere a nervilor: trimite mesaje malitioase, ironice, sau care te fac sa joci dupa cum vrea el! Am ramas masca când mi-a dat de înteles ca ia cu asalt planeta X, eu mi-am trimis trei sferturi de flota acolo, dar el mi-a atacat simultan doua planete din celalalt colt al hartii. Spre surprinderea mea, n-a mai repetat tactica în urmatoarele câteva ore - de unde se vede cu cât bun-simt l-au lucrat producatorii.
Bunul simt se întinde inclusiv la cerintele de sistem. Pe un P4 la 3 giga, 1 giga de rami si un 6600, îl rulez la 1280*1024 cu aproape totul la very high. Din câte am vazut, exista o problema cu driverele Nvidia si acest joc, deci pe viitor ne putem astepta la îmbunatatiri:) Detaliul este imens: vezi traficul suborbital la planete, luminile oraselor pe partea unde este noapte, planetele se rotesc, iar norii au propria lor circulatie, vezi aura stelelor si suprafata lor lichida, diversele marcaje de pe nave; poti da zoom pe cea mai mica nava (un fighter gen Star Wars) si zoom out sa vezi toata galaxia, iar backgroundurile sunt incredibil de frumoase. Producatorii zic ca distanta între doua planete e de 25 de MILIOANE de ori mai mare decât un fighter .

Bataliile sunt superbe. Dupa câteva ore de joc, când ai flote de sute de nave, pur si simplu stai si te uiti ca prostu', e mai tare ca Star Wars si Babylon 5 la un loc.
Sunetul e iar de laudat. Muzica absolut superba, iar sunetele navelor si bataliilor sunt exact ce va asteptati. Replicile vorbite sunt partial extrase din filme SF, partial originale, si cu un voice-acting de bun-gust.
Interfata am lasat-o la desert: e formidabila. Intuitiva, fluenta, plina de explicatii, astfel ca mereu stii exact ce faci. Empire Tree-ul e o adaugire deosebita, e o coloana în partea stânga a ecranului care ofera, sub forma unor simboluri usor de retinut, toata informatia de care ai nevoie dintr-o privire, în stilul Explorerului din Windows. Habar n-am cum sa explic mai bine - ti se arata fiecare planeta, constructiile de pe orbita, flotele din zona ei, resursele, absolut tot ce tine de ea, ceea ce simplifica enorm selectarea si ordonarea atunci când ai orbita plina de nave si constructii.

Concluzie: Sins e un joc deosebit. Unii îl considera deja parintele unui nou gen de RTSuri. Nu are rival ca dimensiune. Ca adâncime strategica, rivalizeaza Europa Universalis - de fapt, e la acelasi nivel, dar mult mai accesibil. Merita încercat, macar daca va plac caftelile spatiale. Si fiind un joc Stardock, pe viitor vor veni o gramada de updateuri si expansionuri gratuite.

joi, 26 martie 2009

Bring on the PAYNE !



Take-Two has announced that Max Payne 3 is in development at Rockstar Vancouver and will be released for PS3, Xbox 360 and PC this winter.

The game was originally mooted all the way back in 2004, but things have been quiet since. Original developer Remedy is not involved by the sound of it.

While specific details about MP3 are thin on the ground, we're told that gritty, trenchcoat-loving grumpy-guts Max is now retired but still "embroiled in a world of corruption, turmoil and intense violence".

In fact, Max has left New York behind, and having been double-crossed, is now trapped "in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out".

We're also promised "more of the classic elements and hyper-intense action that fans have come to love", although the game will be "moving the story of Max in a new direction".

"We're starting a new chapter of Max's life with this game," said Sam Houser, Rockstar Games founder.

"This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation."

Supărat şi bărbos. Sper să rămână la fel de linear şi simplu !