i'm just a regular everyday normal motherfucker

vineri, 21 august 2009

The Cataclysm is here !

Astazi s`a anuntat oficial un nou Add-On pe WoW , si anume World of Warcraft Cataclysm ! Noul addon continua lore`ul din seria celor de la Blizzard, introducandu`l pe nenea Deathwing ! [ click pe poza pt a o mari ]


Ce o sa aduca noul add-on ? Here`s a small list :

Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
THE WORGEN

The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.

THE GOBLINS

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...

Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
BEFORE

AFTER

BEFORE

AFTER


BEFORE


AFTER



New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.

O sa continui cu postari despre fiecare new feature introdusa de baietii de la blizz !

luni, 29 iunie 2009

A inceput trezirea…

Am sa postez un text care nu imi apartine . Mi`a fost trimis de un bun prieten [ care este si autorul acestui material ] si m`am gandit ca ar merita postat !


A inceput trezirea…

Iulian Tr/ maz7110


Nu stiu cand a inceput totul. Nu stiu prea multe lucruri, dar pot sa fac niste comparatii si calcule simple.
Nu stiu cum trebuie treziti oamenii, dar stiu cum m-am trezit eu, stiu ce s-a petrecut sub ochii mei si cum s-a ajuns aici.

In ’89 aveam trei ani, nu stiu cum era acel sistem socialist, dar mi-amintesc zile insorite si zapezi pe care alunecam cu sania. La scoala am prins abecedare cu Ceausescu, si prima carte de la biblioteca a fost Povestiri Istorice, Nu am remarcat atunci, dar probabil ca m-a marcat. Apoi am inceput sa aud cum denigrau sistemul comunist si pe dictator. Asa o fi, mi-am zis atunci.

Pe urma, timpul tot trecea, multi plecau, putini se mai intorceau, si cand o faceau se plimbau ostentativ cu masinile, sau îşi numarau etajele caselor. Bun si asa mi-am zis, scapa cine poate.
Curand aveam sa pun lucrurile cap la cap.

Intr-o zi, coborand o colina, plina de vile care mai de care mai fatoase, aud niste rasete.
Erau rasete de copii si veneau dintr-o casa veche, ce ameninta sa ramana fara acoperis. Oare cate case mari zac pustii si cufundate in tacere? Oare cate cocioabe adapostesc familii intregi, dar sunt pline de viata?

Nu am putut sa nu remarc desertaciunea valorilor care dicteaza viata multora dintre noi. Dar uite ca averi intregi intra in asemenea monumente grandomane, lipsite de viata, si prea putin utile. De unde conceptiile si starea aceasta de fapt?

Un prim factor ar fi lipsa de indentitate a fiecaruia. Ne raportam la valori sintetice, valori care au dus la decadere, dar mascate ca noutati si progress.

Din nou, am fost nevoit sa remarc, odata cu trecerea timpului, ca oamenii simpli au inteles repede adevarata semnificatie a democratiei si libertatilor.

„Era mai bine pe timpu comunistilor” aveam sa aud in repetate randuri. Chiar daca oamenii gandesc in clisee si termeni generali, ei au o opinie.

Însă compararea a doua sisteme nu isi are rostul pt ca ele, de fapt, sunt unul si acelasi. S-au schimbat doar etichetele si cateva concepte superficiale.

Si ca sa nu o mai lungesc, hai sa facem o analiza de bun simt.
Acum avem Institutul de Cercetare a Crimelor Regimului Comunist, sau cam asa ceva. Se urmareste aducerea la lumina a adevarului si sa se faca drepate.
Discutiile devin interminabile, avem talkshow peste talkshow, articole, interpelari si rezultate 0. Doar cateva demiteri confortabile ale unor personaje devenite incomode.

Deci unde este dreptatea? Dupa toate noptile cu talkshowuri si cunoscatori de tot felul, am ajuns la o noua intrebare:

Cand vom avea un Institut de Cercetare a Crimelor Democratiei?

Probabil ca dupa inca o revolutie.
O asemenea afirmatie creaza imediat rumoare si disensiuni. Pentru a testa aceste aspecte, insa, nu ar trebui sa fac decat o simpla analiza comparativa intre cele doua regimuri, dar mai sus am spus ca nu o voi face. Poate cel mult intr-o continuare a acestui articol.
In ce ma transforma asta: in nazist, in comunist?

Etichete si clisee.

Ar fi timpul sa ne trezim, sa evaluam corect, sa gandim. Schimbarile globale, falimentul sistemului actual si mai ales aflarea adevarului ne duc in pragul unei noi ere. E simplu, dovezile sunt la indemana, trebuie doar puse cateva intrebari, la modul corect, si depasit orizontul mental indus de conveniente.

Procesul a inceput, acum depinde de fiecare dintre noi sa contribuim la schimbare, pentru ca numai afland adevarul ne vom elibera cu adevarat.

marți, 9 iunie 2009

Din categoria " daca ar durea prostia " sau " de ce 99% din femei sunt proaste " va prezint urmatorul articol !

<< Playing with Gender: A Critical Look at Blizzard's Smash Hit Starcraft >>


After a hard day of classes, who doesn't want to kick back and relax? But there are so very many options of what to do on our beloved Bethany campus! … Many people on this campus, and throughout the country and world relax by indulging in various forms of gaming. Whether it be sports or role-playing, pool, arcade, or computerized, gaming is a popular form of entertainment. But, are modern computer games more destructive than they are productive? Now, don't get me wrong, there's nothing that I love more than curling up with my computer, a Starcraft CD, and Josie and the Pussycats in the stereo, but the other day I came to a few realizations.

While this argument could take nearly any game and come to the same conclusions, I would like to talk about the game Starcraft. To those of you who have never played it, don't worry, my point is clear enough that the actual gameplay need not be experienced to understand. I fear that Starcraft, along with nearly all modern computer games, alongside it's addictively entertaining gameplay, and beautiful plotline, reinforces negative gender stereotypes by quantifying the women as sexual objects, and simultaneously as unknowable beasts. This is not but a problem of Blizzard (the company the produces Starcraft and the popular Warcraft series.), but in fact of our society at large…. But to attack a whole society is so very difficult these days, so let's just stick with Starcraft for now.

Starcraft is an 'overhead-realtime-strategy game'. Which in short means that it is a game in which you build armies, and send them strategically to eradicate your enemies, while holding a bird's eye view. There are three races in Starcraft: The Terrans. Humans, expelled from Earth so very long ago that they've adopted their own governmental reign, technology, and customs… but who are still pretty much just like us with bigger guns. The Protoss, an ancient alien race whose power comes from their honor, nobility and psionic powers. And, the Zerg. A monstrous race of insects that have bred themselves into a hierarchical, hive-minded powerstructure, who wish to attain supreme perfection of form and essence.

Sounds pretty straightforward, huh? The blatant problem however is the way that women are depicted in this game, and perhaps the bigger problem is the comments on women that Blizzard may or may not have even realized that they put in (you may argue that if Blizzard didn't know, it's not a problem… if you want to argue this, first read some Michel Foucault… then e-mail me. (A game is a work, just like a book, once out of the author's hand, it is no longer theirs.).

Women in this and many computer games are depicted as sexual objects, and nothing more. Simply put, women are much more than that. Women, men… we are people, humans… nothing more, nothing less. Just because some of us have breasts, and others penises, does not make either more of an object of sex, nor more an object of power. We are of America, where we claim that we're all equal; equal rights, equal opportunities, equal power, equal sexuality. Therefore, it is not right to ingrain into our minds (through our entertainment) that one gender is only for the sake of sexuality. (For examples of the ways that women are overly sexualized in these games, see the attached "evidence" quotes.) Although this is a distinct problem, as these sexual identities get ingrained in us as we recreate, this is not actually the issue that I wish to address at the moment.

The issue that I wish to address is the much less obvious one. Of the three races in Starcraft, the player begins by first greatly feeling a connection to the Terrans. They are, after all, like us. They are humans, they look like us, they sound like us, and they claim Earth as their homeland. They have their power struggles, and their titles, and their government, and we understand this all, and empathize with it… quite frankly because it is our society. The Terrans are us, and so we relate to them. Blizzard was intelligent to do this, as it brings you into the game, and allows you to learn the user interface with a feeling of comfort, as you are not outside of the comfortable world of your computer room.

The next race is the Protoss. They are alien from us (as with all 'good' sci-fi aliens) in that they are exactly like us, but with a tweak here and there. Most players settle into the Protoss as their favorite race. This is presumably because of the fact that they are 'human' enough that we can feel for them, but they are alien enough that their power is new and sweet. The Protoss are essentially humans with greater psychic powers, and a more rigid code of honor (Note: I do not mean to say this of the story line, but of how we relate to them… I mean this in the same way as saying that Vulcans are humans with greater logic, less emotions, and pointy ears, or that orcs are green barbaric humans.). The Protoss are what many developing boys with to be. They are powerful, honorable warrior-philosophers. They are described as perfection of essence, but not of form (Alternately to the Zerg who are described as perfection of form who are seeking perfection of essence, and the Terrans who are described as perfection of neither, but on the brink of both.). We can feel for the Protoss, because, when all is boiled away, they are us… or at least our dreams and aspirations.

And then there are the Zerg… The ruthless, writhing alien beasts. The icky bugs. The enemy. The Zerg are not human. We have difficulty relating to them because (if for no other reason) when we click on them, they do not talk to us. They do not sass talk. They do not bend to our will. They do not entertain us. They simply respond to us in an animalistic tongue that we cannot comprehend. Upon clicking on one of their buildings, you do not hear the sounds of building, nor of metal upon metal, but instead of the organic sounds of life oozing. The Zerg tap into the spirit of fear that resides in all human beings. It taps into our primal memories of beasts that cause our tribes harm. And they are meant to be that way. They are the plague upon the universe, the disease, the evil, the enemy… the Other. So what? What the hell does any of this have to do with sex, sexuality, gender, or the price of tea in China?

It has everything to do with reinforcing gender stereotypes. but first you have to realize that the Terrans and the Protoss are men, while the Zerg are women. What??? The Terrans have male and female. The Protoss are asexual. And the Zerg…well, they're the Zerg! I understand… but keep reading and it will become clear.

Both the Terrans and the Protoss function on a productive economy. You build buildings that are suited to the type of unit (army) that you would like to use to conquer your opponent, then you invest money into those buildings. The more money that you invest into the more of those buildings, the stronger your army, and the faster you get those armies. The Zerg however work on a reproductive economy… something that we are not all too familiar with. With the Zerg, there is one main building, called a hatchery, that produces Larva. These larva are then transformed into a more powerful unit, which is even then occasionally transformed into an even more powerful unit. The power of the Zerg lies not in how many productive buildings you have, but in how many reproductive (larva-birthing) buildings you have. Also, their power lies not in efficiency of building (more marines per minute) but in keeping your troops alive long enough to get them nurtured and grown up to a state of power. (Good job for those of you who are putting together the gender argument already).

So? So, the Terrans play hard and fast, the Protoss play power, and the Zerg need to nurture, who cares? The reason why this is important is because the productive economy is the male economy. It is the economy that is set up by the half of the species that cannot bear children, the half than needs to invest worth in order to gain. Conversely, the reproductive economy is the female economy. It is the economy of the half of the species that bears children and is biologically required (at least for a while) to nurture the young. So that's great! We've shown one side of evidence that implies that the Zerg are playing off of female ideology, while the Terran and Protoss play off male… but that is still not yet anything offensive or bad. Allow me to show more support for the claim of Zerg being female, and Terrans and Protoss being male before I show the full extent of my hand.

The buildings say a lot about what gender they are meant to parody. The Terran buildings are sharp and angular. They are built in a series of poles and walls, and constructed from the ground up, sharp, boxy, and rigidly unwavering. Cold. The Protoss buildings are tall and thin, reaching toward the sky, the large phalluses reach upwards, rigid and firm, an emblem of power for all to behold. The Zerg 'buildings' are somewhat different. First of all they are not buildings, per se, but are living entities in and of themselves. Secondly, they must be 'built' upon the life-giving fluid that oozes from the mother building: the hatchery. Thirdly, a drone (evolved from a larva as are all troops) must sacrifice its life in order to become the building. Once the drone sacrifices itself, it becomes a large, undulating womb-sac that pulses and grows until the building inside has finished incubating. It then bursts forth out of the womb as a once again undulating 'building'. But the Zerg buildings are neither angular, nor phallic, but explicitly gynic. All of the Zerg buildings ooze some sort of fluid from one of their many openings. Nearly all of their buildings have one to multiple openings, ranging from gaping circles, to small oozing slits, to rounded triangles that pulsate open and then closed slowly. Also, one of the Zerg's greatest strengths is a building known as a Nydus Canal. A Nydus Canal is a large, vaginal opening, that if a Zerg unit enters, it may emerge at the other end, in a manner that "greatly puzzles most Terran scientists." (This quote is too much to not mock: What? Men cannot understand the vagina: the symbolic representation of women? I never would have guessed.)

My third argument comes from the actual experience of playing the game. When playing the Terran and Protoss, you slowly build and army of ever increasing power. You start off low in power, but then build and build, and build, and build until one glorious moment when you 'go' and it is either your moment of glory when you sweep the map, or it is an unpleasant resolution, as your great accomplishment is wiped out and you have no choice but to lose, or if you are lucky to undergo the slow but steady process of getting back up to the point where you can 'go' again.

The Zerg on the other hand, build up first a small and weak group of troops. These troops usually test the mettle of the enemy, and so you build up a slightly larger group to do the same. You then follow this with a larger, and more powerful, and a larger and more powerful, and a larger and more powerful group… until finally you have won, or you are struck in the instant of rebuilding before your next great thrust begins. While this argument is much more blatant when shown graphically, anyone who has studied either human sexuality, or gender-comparative literary styles should recognize this pattern. It is the comparative stages of sexual peaks, climaxes, and orgasm(s).

The Protoss and Terrans, follow the male sexuality of building up, and up, and up, until finally it is the long awaited moment, while the Zerg build up, and then drop some, then build more… and more… and more… and more, and once dropped it may re-build up again, much sooner than it's male counterpart.

If these arguments aren't enough 'evidence' to get you to at least contemplate the possibility that the Zerg are intended to be taken as female, while the Protoss and Terran are to be taken as male, I feel that you should reread the evidence more carefully, and perhaps simply examine if you don't want to believe it. Now, to the crux of the matter. The reason why it is harmful for games like this to draw on such ideologies is that it reinforces negative gender stereotypes, in regard to both men and women. I am mainly concerned with the female aspect, and so that is what I will put my emphasis upon.
To solidify into gamers minds the idea of Zerg = female, alongside Zerg = unknowable, evil beast yields a culture who regard female = unknowable, evil beast. This is obviously a problem. Women are human, men are human. In that sense there is no distinction. I would say "women are as worthy (or as human (or as anything)) as men", but this statement itself reinforces the ideology that men are standard, while women simply strive to be like them. this need not be the way that we look at it. Women and Men are equals, and anything, addictively entertaining or not, that reinforces an ideology that says otherwise needs be taken to task. I am not assaulting Blizzard, for I truly believe that they are not even aware of what they did. The problem lies in the fact that this game, in fact nearly all computer games, is a direct product of the American male fantasy. The problem lies not in the game (although it perpetuates the problem), but in the fantasy life that we have set up for the American male youth. Freud refers to women as the "immense heart of darkness", the unknowable, the different, the other. This permeates our society.
Well, I call for it to stop here and now. The only way to combat preconceptions such as this is to become aware of them. Women are not inhuman, are not unknowable, are not evil, nor the enemy, nor an immense heart of darkness. No, women are simply humans, the same as men, but with different sexual organs. Games that perpetuate such stereotypes are a symptom of a greater problem within society, a problem that I am calling attention to now. Fight sexism. Fight gender stereotypes. Think of people as people, not as sexual objects, nor as the unknowable other.

Evidence

Warcraft III:
Humans
Footman
"Don't ask. Don't tell."
Sorceress (only female human troop)-In a seductive voice: "What'll it be hotshot?" "If you insist." "This better be good." "Click me baby… one more time." "You don't 'get out much do you?" "Let's chat on Battle.net sometime." "Help me help you." "I don't remember casting slow on you." "Get down Sparky." "It's about time."
Mortar Team:
"…and that's how baby Dwarves are made."
"Get your finger out of thy bunghole."
Gryphon Rider
"It's not the size of the hammer that counts, it's how you wield it."
Granis Darkhammer
"Touch me not, I am chaste."
Orcs: Grunt
"Why you poking me again?"
"Why don't you lead an army instead of touching me?"
"Poke, poke poke, is that all you do?"
"Me so horny, me hurt you longtime…"
Orcs Shaman
"You ever get hit by lightning where the sun don't shine?"
Peon
"Me not that kind of orc."
Magis Coldeye
"Touch your tongue to mine."

Starcraft
Terrans
Medic- Speaking Seductively
"Where does it hurt?"
"I've already checked you out commander."
"You want another physical?"
"Turn your head and cough."
"Ready for you sponge bath."
Vulture
"I don't have time to fuck around."
Siege Tank
"Yes Sir."
"Orders Sir."
(While these last two are not sexual, they give the obvious implication that the game player must be male.)
Goliath
"Checklist completed…. SoB."
(Again, not only being a sexually derogatory statement, this implies that only males will be empowered; leading the force.)
Valkyrie- In an overly sexualized Russian accent.
"Don't keep me waiting."
"I have ways of blowing things…. Up."
"You're being very naughty."
"Who's your Mommy?"
"(Stallion neighing)"
Sarah Kerrigan
"I'm ready!"
"I'm waitin' on you."
"Easily amused, huh?"
"Doesn't take a telepath to know what you're thinking."
"You get off on annoying people, don't you?"
Infested Kerrigan
"Don't think that I need You!"
Infested Duran
"I think you're getting too familiar."
"I don't think we've met."

--Kelly Alerenson (lolathegrig@hotmail.com)

marți, 26 mai 2009

Scrisoare catre liceeni de la Tudor Chirila

Am gasit un moment de luciditate, spus de un om lucid. Tudor Chirila, solistul de la Vama a postat pe blogul sau, dar si pe Trilulilu niste vorbe intelepte despre cultura; Este o invitatie si chiar o rugaminte catre elevi, si nu numai, sa aleaga cartile si nu banii, intelepciunea si nu prostia. “Noi am pierdut. Dar voi, voi mai aveti o sansa” spune el.




“Noi am pierdut. Dar voi, voi mai aveti o sansa. Noi am fost fericiti ca am descoperit Coca-cola si bananele si am crezut ca daca noi citim, si ei vor citi. Si ca toti vom progresa si tara o sa aiba scapare. Noi ne-am inselat. Unii dintre noi au plecat de aici. Castiga bani acolo si tanjesc dupa orasul asta imputit. Voi insa, voi aveti o sansa. Voi, aveti sansa.

Nu va ganditi la furat. E calea cea mai simpla. Stiu ca ati aflat ca asa te imbogatesti. Daca ai pamant sau daca faci afaceri cu statul. Stiti voi ceva despre tva si cum ai putea sa-l furi, dar nu va e inca foarte clar. Nu asta e drumul. Cu cat se va fura mai mult, cu atat se va construi mai putin, iar copiii copiilor nostri vor mosteni un imperiu de cenusa. Sunteti tineri si totusi habar n-aveti ce inseamna un Bucuresti in care se circula normal. Daca voi habar n-aveti si daca Ei continua sa fure, ganditi-va la copiii nostri. Nu e nici o sansa.

Cititi. Cititi mult. Cititi tot ce va pica in mana. Nu-i mai ascultati doar pe profesori. Cititi orice, fara discernamant. Nimic nu e mai important ca lectura, acum. Apoi, cautati-va intre voi. Vedeti care cititi aceleasi lucruri si inhaitati-va. Numai in haita de oameni destepti o sa reusiti. Unul singur dintre voi va fi mancat. Zece insa, s-ar putea sa reusiti. Ganditi-va de pe acum sa-i inlocuiti. Timpul lor trebuie sa se termine. Trebuie sa-i dominati. Dar nu cu gandul ca veti fura mai mult ca ei. Asta e calea simpla care va va sufoca mostenitorii. Ce-o sa faceti cu milioanele intr-un oras mort? Ce-o sa cumparati, cu banii gramezi? La ce-ti foloseste un Lamborghini cand n-ai o autostrada? De ce sa ai o vila intr-un cartier sufocat de inundatii?

Nu va dusmaniti profesorii. Sunt oameni amarati, din ale caror drame puteti invata. Isi dau priceperea pe un salariu de nimic si va invata carte. Nu va bateti joc de ei. Au muncit, si nu e vina lor ca parintii vostri s-au descurcat mai bine. N-aveti nici un drept sa-i dispretuiti. Nu le sunteti superiori. Banii parintilor vostri nu va reprezinta. Va reprezinta doar ceea ce puteti scoate pe gura. Aveti grija ce scoateti pe gura. Vremea pumnului si a bodiguarzilor a trecut. O sa calatoriti, iar copiii francezi invata carte, englezii la fel. Va confruntati cu o lume care acum e mai deschisa decat oricand. Hotii de la putere nu sunt in stare sa va spuna cine este Delacroix sau Chagall. Nici Duchamp. Nu va pot spune care e influenta lui Schopenhauer in Sarmanul Dionis si nici de ce este Eminescu un romantic intarziat. Foarte putini o sa va spuna cine a pictat Cina cea de taina si de ce Visconti a ales romanul lui Thomas Mann ca sa faca un mare film. Ei vor sti doar sa va invete sa furati. Iar calea asta, mai devreme sau mai tarziu, se va infunda si ne va asfixia copiii.

Nu va mai luati dupa ziare. Nu dau doi bani pe generatia voastra, nu va dati seama? Pentru ei, cu cat sunteti mai prosti, cu atat le va fi mai usor sa va vanda orice cacat. Iar cacatul pe care il veti cumpara va fi obtinut de la prosti, platiti pe masura. Adica prost. Eleva porno este un exemplu. Nu cititi ziarele. Cititi cateva, cele care va informeaza. Nu marsati la orice promotie. Fiti mai selectivi.

Nu fumati iarba si nu va dati in cap cu alcool, cu orice pret. O sa le dati apa la moara incultilor si hotilor de la putere. Le va fi mai simplu sa va catalogheze drept o generatie de distrusi, iar banii destinati salvarii voastre, ii vor fura. E timp si pentru iarba, e timp si pentru tequilla. Acum insa trebuie sa invatati, pentru ca in curand nu va mai fi timp pentru asta, caci veti intra in viata adanc de tot, si e mai rau ca in jungla. Animalele au reguli nescrise. Oamenii au legi scrise.

Nu alergati dupa bani cu orice pret. Banii trebuie sa va fie doar mijloc, nu scop. Scopul vostru trebuie sa fie cunoasterea. Cu cat veti sti mai multe, cu atat veti fi mai inalti. Orice carte citita, orice lectie invatata, se vor aseza sub voi si va vor ridica deasupra celorlalti. Veti domina cu mintea. Nu e nimic mai frumos decat asta. Europa cumpara inteligenta. Romania nu cumpara nimic pentru ca hotii nu construiesc, hotii fura. Nu uitati ca va fura pe voi si asta trebuie sa va opreasca. O sa auziti toata viata de Napoleon si de Nicolae Titulescu, dar sigur copiii vostri nu vor sti cine a fost Emil Boc. Istoria o scriu cei care construiesc.

Sunteti tineri. Nu va ganditi ca sunteti slabi. Puterea voastra sta in curatenie. Sunteti curati, n-au apucat sa va manjeasca, dar daca dintre voi nu se vor ridica luptatorii, o sa va improaste cu noroiul strazilor pe care nu le-au reparat. Fiecare picatura de noroi sunt banii care n-au ajuns pe strada aia. Trebuie sa schimbati asta. Care e calea? Sa cititi. Literatura universala o sa va invete sa deosebiti Binele de Rau. Balzac, Stendhal, Dumas, Dostoievski, Dickens, Tolstoi, Goethe, toti deosebesc Binele de Rau. Din prezentul amaratei asteia de tari nu puteti invata Binele. Binele puteti fi voi. Si cu cat veti fi mai multi buni, cu atat veti sufoca raul. Nu e imposibil. Dati scrisoarea asta mai departe. Deveniti buni, mai buni, cei mai buni si raspanditi-va precum lacustele.

Nu-i invidiati pe oamenii cu bani. Nu va faceti modele din baietii de bani gata, din baietii de oras. Dupa treizeci si noua de ani le va ramane doar o lista lunga de femei. Or trofeele astea sunt trecatoare. Cand imbatranesti si trofeul tau va fi o baba. Dupa asta vine singuratatea. Voi aveti sansa sa lasati ceva in urma voastra. Banii nu sunt Calea. Priviti unde ne-a adus setea de bani.

Nu va resemnati, asta nu duce nicaieri. Capul plecat, sabia il taie. Protestati, luptati, protestati. Cu scop, insa. Nu degeaba, ca altfel se transforma in latrat. Invatati legile. Invatati-va drepturile. Atunci veti sti cand are cineva voie sa va legitimeze. Veti sti cum sa luptati, daca veti sti legile. Apoi o sa vedeti ca legile sunt proaste. Si veti intelege ca trebuie sa le schimbati. Pare greu si cere timp. Dar, Doamne, voi aveti timp si pentru voi nimic nu e greu. Voi nu intelegeti ca SUNTETI SCHIMBAREA? Daca voi lasati tara asta pe mana hotilor, atunci, de-abia copii vostri vor mai avea o sansa! Caci sansa vine o data la o generatie. Noi am pierdut. Cativa dintre noi, si nu suntem putini, va putem ajuta. Noi suntem Fomila si Setila, dar voi sunteti Harap-Alb. Alegeti dintre voi pe adevaratii lideri. Sa-i alegeti si sa nu-i invidiati. Lor le va fi cel mai greu. Vor avea gloria, dar si cosmarul. Vor fi salvatorii vostri, dar se vor pierde pe ei insisi. Liderii trebuie sa fie dintre voi. Si trebuie sa-i cautati de pe acum. Uitati-va unii la altii in fiecare zi si cautati-va capitanii. Altfel veti pieri o data cu noi. Si atunci portile libertatii ne vor fi inchise si EI vor castiga. Cine sunt ei? Stiti foarte bine. Ii vedeti in ziare, in fiecare zi.

Salvati-va! Salvati-ne! Este o singura cale! Lupta cunoasterii!! Si cand veti fi castigat lupta cunoasterii, de-abia atunci veti cunoaste sa luptati cu adevarat!!!

Nu va amagiti cu prezentul… Salvati-va in viitor. Noi am pierdut. Voi? Ce faceti? ”

AUDIO VERS :

duminică, 10 mai 2009

There is only one rule of metal : PLAY IT FUCKING LOUD !



Daca videou` de mai sus nu l`ai ascultat cu volumu` la maxim si nu ai zambit recunoscandu`te in el....nu are rost sa citesti mai departe ! Insa pt cei care adorm zambind cu Amon Amarth la maxim in fiecare seara am o veste buna : in august ne vedem la o bere ! Unde ? In comuna Borcea pe malu` Dunarii . Cu ce ocazie ? In perioada 20 August 2009 - 23 August 2009 are loc un "mic" eveniment pt iubitorii de metale, si anume Festivalul Rock City Open Air !


ROCK CITY OPEN AIR - cel mai mare festival de rock din Romania. 4 zile de festival, 20 - 23 august 2009, pe malul Dunarii (comuna Borcea, in apropiere de Fetesti, pe insula Ialomitei), 60 de trupe pe 3 scene - 2 mari + scena talentelor.

Biletele costa intre 270 si 400 roni si se gasesc deja la vanzare pe www.eventim.ro, in reteaua magazinelor Germanos din toata tara, precum si in alte puncte de vanzare Eventim.RO.

Program Rock City Open Air 2009:

Joi, 20 august
Ancient Rites
Hanzel und Gretyl
Hollenthon
Macbeth
PRIMAL FEAR
SINNER
SIRENIA


Vineri, 21 August
Belphegor
Blood Red Throne
MAYHEM
Onslaught
OVERKILL
Skyclad
SOLITUDE AETURNUS
Vendetta


Sambata, 22 August
AMON AMARTH
ASPHYX
BRAINSTORM
Dew Scented
EINHERJER
IMMORTAL
LAKE OF TEARS
Trail of Tears


Duminica, 23 August
AGATHODAIMON
BLAZE BAILEY
CANDLEMASS
EDGUY
Lacrimas Profundere
PAUL DI ANNO + TROOPER
STORMLORD
THEATRES DES VAMPIRES

C`ya there brothers and sisters of metal !

duminică, 3 mai 2009

Am fost in seara asta la film in mall. A rulat X-Men Origins: Wolverine . Si cum ma consider fan Marvel , nu am putut rata acest film. Mai ales ca isi facea aparitia si nenea Deadpool , pers meu de suflet ! Asa ca mi`am cumparat biletu` si pepsicu` , m`am asezat confortabil in scaun si am asteptat sa incep sa salivez cu ochii tinta la ecran. De unde atata noroc ?
X-Men Origins: Wolverine e un film prost , un film de categorie B ! Se incadreaza in aceeashi categorie cu Dragonball Evolution si Street Fighter : Legend of Chun-Li . Totul a fost de kkt : acting , script , efecte !
Sincer nu stiu cu ce sa incep...cu faptul ca Logan cand lucreaza pt Stryker e mai pacifist si budist ca Seagal ? Ca povetea e cusuta cu atza alba ?
O sa enumar cateva chestii care mi s`au parut de rahat si ce mi s`a parut ok !
THE BAD :

- lamele lui Logan arata din plastic. uneori cand personajul nu se misca, lamele isi schimba pozitia !
- emma frost arata ca o rezidenta de la Auschwitz iar forma ei de diamant arata penibil. e ca si cum si`a lipit diamante mici pt tot corpul !
- plotul e stupid si demn de categoria B : razbunarea mortii fumeii pers principal !
- ne este prezentata din nou operatia prin care Logan isi face upgradeu` cu adamantium. stiam asta deja din x-men 2. nimic nou !
- relatia dintre frati { logan si creed } nu este prezentata de nici o culoare. ma rog , poate faptul ca nenea saberthoot spune de 2 ori in film " we`re brothers and brothers look out for each other " trebuia sa ne satisfaca ?
- introducerea lui Silver Fox e stupida, scurta si lasa privitru` rece. apare , si moare in 15 min . elementu` "dragoste " este prezent in film doar pt ca trebuie sa fie....nu aduce nimic interesant si nu este explorat deloc !
- dupa operatia de implantare a adamantiului Logan e 100 % sanatos ! si apoi da peste 2 batranei care au o ferma si care au grija de el ....unde am mai vazut asta ? tot ce lipseste e cutia postala in fata fermei cu literele KENT mari scrise pe ea !
- reactia batranilor cand il gasesc pe Logan gol in hambar...cati dintre voi ar baga in casa un tip pe care l`ai vazut alergand la pwla goala pe camp ?
- in comicuri si in celelalte filme , perioada in care Logan face parte din proiectul Weapon X e una intunecata si macabra , eroul fiind macinat de regrete . de ce
? pt ca fusese cea mai buna mashina de tocat carne ! ori in acest film Wolvy e pacifist si budist, singura sa ocupatie fiind de a`l calma pe Creed ! unde e lupta interioara intre bine si rau ?
- gloantze din adamantium care sterg memoria !? CE!?!?!??! daca aveau asa ceva , de ce au trimis agenti dupa Logan inarmati cu maturi si scobitori !?
- aparitia unor mutanti doar de dragu de a aparea in film {
- fred dukes { the blob} poate opri cu pumnul un proiectil de tanc in tzeava acestuia fara sa isi ia damage , dar daca Logan ii da un cap un gura leshina ?
- deadpool are schelet de adamantium , se poate teleporta { nu cu un aparat , ci cu ajutorul unei puteri de mutant } , are raze X ca Cyclops si NU ARW GURA !
- razele lui cyclops pot distruge cam orice, dar cand deadpool le foloseste impotriva lui saberthoot nu se intampla nimic. nici macar nu ii shifoneaza hainele !
- gambit e o combinatie intre spiderman si nadia comaneci ! aparent poate alrga pe pereti si zbura pe distantze scurte !
- lipsa unei povesti sustinuta de actiune....
THE GOOD :
- Liev Schreiber e un Saberthoot f bun !
- Ryan Reynolds ca Wade Wilson mi se pare cea mai buna parte din tot filmu. pacat ca e vb doar de 5 min max !

luni, 13 aprilie 2009

<< Gray Sky >>



How do you feel when the sky is gray? I feel depressed, staring out at the sky, feeling gloominess sinking over me. The gray clouds are just there, never ceasing to be there, but just there. They don’t have feelings, they aren’t designed to make me feel that way- I just do. When the sky is gray, I feel like the earth is cold, even if it’s warm outside.
I feel like there’s no reason to exist when the sky is gray. Like we shouldn’t go outside and play, like it’s forbidding happiness.

Bleakness.

That’s the only word I can find to describe the gray sky. A gray sky is bleak and forbidding, an indicator of grey rain soon to come. And when the rain comes, I feel like each raindrop is a teardrop, and that the sky is crying for what we’ve done to the earth and each other. And I stare out the window, and imagine how the earth must feel, to watch our destruction and violence.
The grey rain to some is like a cleansing- a pure rain to wash away their wrongs, all the earth’s wrongs, all of our wrongs, to sustain the earth and give it life. Not to me, because to me the rain is the earth crying because all we’ve done to the earth and each other.
The gray clouds hide the sun from view, as if it has an oppressive desire. The sunlight is my magic in life, the warm sun that warms my back, shines down so brightly, lets me feel the warmth of its rays, the bright yellow sun, the wonderful sunlight, it’s my magic in life. It lifts my spirits and makes me feel warm and secure. When the sun and its bright light are covered, I feel like something has been taken from me. My worst fear is losing the sunlight.

Losing the sunlight to the gray clouds…