luni, 24 august 2009
sâmbătă, 22 august 2009
The Cataclysm is here V2 !
Quote from Blizzard staff
* Casters will finally get a Legendary item in one of the first raids of the expansion.
* Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
* Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
* There is no plan to allow players to train more than 2 profession.
* There is no plan to allow more than 2 specs with the dual-spec system.
* Bags might get slightly bigger with Cataclysm.
* You will never be able to cleanse the Corrupted Ashbringer.
* Developers want shaman to be good AE healers and might buff Chain Heal even more.
* Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
* Every healer class can now dispell magic, the niches will other debuffs.
* Engineers might be able to craft bows in the future.
* If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.
Hunter
* Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.
Priest
* Shadow Priests will most likely get a nuke without cooldown in Cataclysm.
Shaman
* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.
Warrior
* Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.
Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
Reforging
* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.
Professions
* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.
# MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
# Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
# Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
# Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
# Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
# Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
# Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
# Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Legendary Item
* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.
Goblins
* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids
Worgens
* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans
Worgen Form
* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.
Hunter
* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.
Warlock
* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.
General
* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.
Path of the Titans
* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.
Archeology
* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.
Deathwing
* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.
New races - Worgens
* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* Racial - Visciousness - +1% damage.
* Racial - Dark Flight - +70% run speed for 10 seconds.
* Racial - Abberation - Duration of Curses and Diseases reduced by 15%
* Racial - Flayer - Skinning skill increased by 15.
New Races - Goblins
* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
* Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 secs cooldown.
* Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
* Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
* Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
* Racial - Time is Money - 1% increased attack and casting speed.
Old World
* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
New Zones
* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
Starting Areas
* The Worgens and Goblins starting zone level goes from 1 to 15.
Vasj'ir
* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
Deepholm
* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.
Uldum
* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
Plane of Fire
* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
Twilight Highlands
* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.
Dungeons & Raids
* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.
Player vs. Player
* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.
This add-on is gettin` better and better by the minute !
* Casters will finally get a Legendary item in one of the first raids of the expansion.
* Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
* Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
* There is no plan to allow players to train more than 2 profession.
* There is no plan to allow more than 2 specs with the dual-spec system.
* Bags might get slightly bigger with Cataclysm.
* You will never be able to cleanse the Corrupted Ashbringer.
* Developers want shaman to be good AE healers and might buff Chain Heal even more.
* Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
* Every healer class can now dispell magic, the niches will other debuffs.
* Engineers might be able to craft bows in the future.
* If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.
Hunter
* Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.
Priest
* Shadow Priests will most likely get a nuke without cooldown in Cataclysm.
Shaman
* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.
Warrior
* Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.
Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
Reforging
* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.
Professions
* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.
# MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
# Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
# Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
# Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
# Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
# Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
# Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
# Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Legendary Item
* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.
Goblins
* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids
Worgens
* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans
Worgen Form
* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.
Hunter
* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.
Warlock
* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.
General
* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.
Path of the Titans
* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.
Archeology
* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.
Deathwing
* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.
New races - Worgens
* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* Racial - Visciousness - +1% damage.
* Racial - Dark Flight - +70% run speed for 10 seconds.
* Racial - Abberation - Duration of Curses and Diseases reduced by 15%
* Racial - Flayer - Skinning skill increased by 15.
New Races - Goblins
* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
* Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 secs cooldown.
* Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
* Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
* Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
* Racial - Time is Money - 1% increased attack and casting speed.
Old World
* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
New Zones
* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
Starting Areas
* The Worgens and Goblins starting zone level goes from 1 to 15.
Vasj'ir
* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
Deepholm
* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.
Uldum
* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
Plane of Fire
* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
Twilight Highlands
* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.
Dungeons & Raids
* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.
Player vs. Player
* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.
This add-on is gettin` better and better by the minute !
vineri, 21 august 2009
The Cataclysm is here !
Astazi s`a anuntat oficial un nou Add-On pe WoW , si anume World of Warcraft Cataclysm ! Noul addon continua lore`ul din seria celor de la Blizzard, introducandu`l pe nenea Deathwing ! [ click pe poza pt a o mari ]

Ce o sa aduca noul add-on ? Here`s a small list :
Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
THE WORGEN

The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
THE GOBLINS

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.
Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
BEFORE

AFTER

BEFORE

AFTER

BEFORE

AFTER

New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.
O sa continui cu postari despre fiecare new feature introdusa de baietii de la blizz !
Ce o sa aduca noul add-on ? Here`s a small list :
Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
THE WORGEN
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
THE GOBLINS
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.
Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
BEFORE
AFTER
BEFORE
AFTER
BEFORE
AFTER
New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.
O sa continui cu postari despre fiecare new feature introdusa de baietii de la blizz !
luni, 29 iunie 2009
A inceput trezirea…
Am sa postez un text care nu imi apartine . Mi`a fost trimis de un bun prieten [ care este si autorul acestui material ] si m`am gandit ca ar merita postat !
A inceput trezirea…
Iulian Tr/ maz7110
Nu stiu cand a inceput totul. Nu stiu prea multe lucruri, dar pot sa fac niste comparatii si calcule simple.
Nu stiu cum trebuie treziti oamenii, dar stiu cum m-am trezit eu, stiu ce s-a petrecut sub ochii mei si cum s-a ajuns aici.
In ’89 aveam trei ani, nu stiu cum era acel sistem socialist, dar mi-amintesc zile insorite si zapezi pe care alunecam cu sania. La scoala am prins abecedare cu Ceausescu, si prima carte de la biblioteca a fost Povestiri Istorice, Nu am remarcat atunci, dar probabil ca m-a marcat. Apoi am inceput sa aud cum denigrau sistemul comunist si pe dictator. Asa o fi, mi-am zis atunci.
Pe urma, timpul tot trecea, multi plecau, putini se mai intorceau, si cand o faceau se plimbau ostentativ cu masinile, sau îşi numarau etajele caselor. Bun si asa mi-am zis, scapa cine poate.
Curand aveam sa pun lucrurile cap la cap.
Intr-o zi, coborand o colina, plina de vile care mai de care mai fatoase, aud niste rasete.
Erau rasete de copii si veneau dintr-o casa veche, ce ameninta sa ramana fara acoperis. Oare cate case mari zac pustii si cufundate in tacere? Oare cate cocioabe adapostesc familii intregi, dar sunt pline de viata?
Nu am putut sa nu remarc desertaciunea valorilor care dicteaza viata multora dintre noi. Dar uite ca averi intregi intra in asemenea monumente grandomane, lipsite de viata, si prea putin utile. De unde conceptiile si starea aceasta de fapt?
Un prim factor ar fi lipsa de indentitate a fiecaruia. Ne raportam la valori sintetice, valori care au dus la decadere, dar mascate ca noutati si progress.
Din nou, am fost nevoit sa remarc, odata cu trecerea timpului, ca oamenii simpli au inteles repede adevarata semnificatie a democratiei si libertatilor.
„Era mai bine pe timpu comunistilor” aveam sa aud in repetate randuri. Chiar daca oamenii gandesc in clisee si termeni generali, ei au o opinie.
Însă compararea a doua sisteme nu isi are rostul pt ca ele, de fapt, sunt unul si acelasi. S-au schimbat doar etichetele si cateva concepte superficiale.
Si ca sa nu o mai lungesc, hai sa facem o analiza de bun simt.
Acum avem Institutul de Cercetare a Crimelor Regimului Comunist, sau cam asa ceva. Se urmareste aducerea la lumina a adevarului si sa se faca drepate.
Discutiile devin interminabile, avem talkshow peste talkshow, articole, interpelari si rezultate 0. Doar cateva demiteri confortabile ale unor personaje devenite incomode.
Deci unde este dreptatea? Dupa toate noptile cu talkshowuri si cunoscatori de tot felul, am ajuns la o noua intrebare:
Cand vom avea un Institut de Cercetare a Crimelor Democratiei?
Probabil ca dupa inca o revolutie.
O asemenea afirmatie creaza imediat rumoare si disensiuni. Pentru a testa aceste aspecte, insa, nu ar trebui sa fac decat o simpla analiza comparativa intre cele doua regimuri, dar mai sus am spus ca nu o voi face. Poate cel mult intr-o continuare a acestui articol.
In ce ma transforma asta: in nazist, in comunist?
Etichete si clisee.
Ar fi timpul sa ne trezim, sa evaluam corect, sa gandim. Schimbarile globale, falimentul sistemului actual si mai ales aflarea adevarului ne duc in pragul unei noi ere. E simplu, dovezile sunt la indemana, trebuie doar puse cateva intrebari, la modul corect, si depasit orizontul mental indus de conveniente.
Procesul a inceput, acum depinde de fiecare dintre noi sa contribuim la schimbare, pentru ca numai afland adevarul ne vom elibera cu adevarat.
A inceput trezirea…
Iulian Tr/ maz7110
Nu stiu cand a inceput totul. Nu stiu prea multe lucruri, dar pot sa fac niste comparatii si calcule simple.
Nu stiu cum trebuie treziti oamenii, dar stiu cum m-am trezit eu, stiu ce s-a petrecut sub ochii mei si cum s-a ajuns aici.
In ’89 aveam trei ani, nu stiu cum era acel sistem socialist, dar mi-amintesc zile insorite si zapezi pe care alunecam cu sania. La scoala am prins abecedare cu Ceausescu, si prima carte de la biblioteca a fost Povestiri Istorice, Nu am remarcat atunci, dar probabil ca m-a marcat. Apoi am inceput sa aud cum denigrau sistemul comunist si pe dictator. Asa o fi, mi-am zis atunci.
Pe urma, timpul tot trecea, multi plecau, putini se mai intorceau, si cand o faceau se plimbau ostentativ cu masinile, sau îşi numarau etajele caselor. Bun si asa mi-am zis, scapa cine poate.
Curand aveam sa pun lucrurile cap la cap.
Intr-o zi, coborand o colina, plina de vile care mai de care mai fatoase, aud niste rasete.
Erau rasete de copii si veneau dintr-o casa veche, ce ameninta sa ramana fara acoperis. Oare cate case mari zac pustii si cufundate in tacere? Oare cate cocioabe adapostesc familii intregi, dar sunt pline de viata?
Nu am putut sa nu remarc desertaciunea valorilor care dicteaza viata multora dintre noi. Dar uite ca averi intregi intra in asemenea monumente grandomane, lipsite de viata, si prea putin utile. De unde conceptiile si starea aceasta de fapt?
Un prim factor ar fi lipsa de indentitate a fiecaruia. Ne raportam la valori sintetice, valori care au dus la decadere, dar mascate ca noutati si progress.
Din nou, am fost nevoit sa remarc, odata cu trecerea timpului, ca oamenii simpli au inteles repede adevarata semnificatie a democratiei si libertatilor.
„Era mai bine pe timpu comunistilor” aveam sa aud in repetate randuri. Chiar daca oamenii gandesc in clisee si termeni generali, ei au o opinie.
Însă compararea a doua sisteme nu isi are rostul pt ca ele, de fapt, sunt unul si acelasi. S-au schimbat doar etichetele si cateva concepte superficiale.
Si ca sa nu o mai lungesc, hai sa facem o analiza de bun simt.
Acum avem Institutul de Cercetare a Crimelor Regimului Comunist, sau cam asa ceva. Se urmareste aducerea la lumina a adevarului si sa se faca drepate.
Discutiile devin interminabile, avem talkshow peste talkshow, articole, interpelari si rezultate 0. Doar cateva demiteri confortabile ale unor personaje devenite incomode.
Deci unde este dreptatea? Dupa toate noptile cu talkshowuri si cunoscatori de tot felul, am ajuns la o noua intrebare:
Cand vom avea un Institut de Cercetare a Crimelor Democratiei?
Probabil ca dupa inca o revolutie.
O asemenea afirmatie creaza imediat rumoare si disensiuni. Pentru a testa aceste aspecte, insa, nu ar trebui sa fac decat o simpla analiza comparativa intre cele doua regimuri, dar mai sus am spus ca nu o voi face. Poate cel mult intr-o continuare a acestui articol.
In ce ma transforma asta: in nazist, in comunist?
Etichete si clisee.
Ar fi timpul sa ne trezim, sa evaluam corect, sa gandim. Schimbarile globale, falimentul sistemului actual si mai ales aflarea adevarului ne duc in pragul unei noi ere. E simplu, dovezile sunt la indemana, trebuie doar puse cateva intrebari, la modul corect, si depasit orizontul mental indus de conveniente.
Procesul a inceput, acum depinde de fiecare dintre noi sa contribuim la schimbare, pentru ca numai afland adevarul ne vom elibera cu adevarat.
marți, 9 iunie 2009
Din categoria " daca ar durea prostia " sau " de ce 99% din femei sunt proaste " va prezint urmatorul articol !
<< Playing with Gender: A Critical Look at Blizzard's Smash Hit Starcraft >>
After a hard day of classes, who doesn't want to kick back and relax? But there are so very many options of what to do on our beloved Bethany campus! … Many people on this campus, and throughout the country and world relax by indulging in various forms of gaming. Whether it be sports or role-playing, pool, arcade, or computerized, gaming is a popular form of entertainment. But, are modern computer games more destructive than they are productive? Now, don't get me wrong, there's nothing that I love more than curling up with my computer, a Starcraft CD, and Josie and the Pussycats in the stereo, but the other day I came to a few realizations.
While this argument could take nearly any game and come to the same conclusions, I would like to talk about the game Starcraft. To those of you who have never played it, don't worry, my point is clear enough that the actual gameplay need not be experienced to understand. I fear that Starcraft, along with nearly all modern computer games, alongside it's addictively entertaining gameplay, and beautiful plotline, reinforces negative gender stereotypes by quantifying the women as sexual objects, and simultaneously as unknowable beasts. This is not but a problem of Blizzard (the company the produces Starcraft and the popular Warcraft series.), but in fact of our society at large…. But to attack a whole society is so very difficult these days, so let's just stick with Starcraft for now.
Starcraft is an 'overhead-realtime-strategy game'. Which in short means that it is a game in which you build armies, and send them strategically to eradicate your enemies, while holding a bird's eye view. There are three races in Starcraft: The Terrans. Humans, expelled from Earth so very long ago that they've adopted their own governmental reign, technology, and customs… but who are still pretty much just like us with bigger guns. The Protoss, an ancient alien race whose power comes from their honor, nobility and psionic powers. And, the Zerg. A monstrous race of insects that have bred themselves into a hierarchical, hive-minded powerstructure, who wish to attain supreme perfection of form and essence.
Sounds pretty straightforward, huh? The blatant problem however is the way that women are depicted in this game, and perhaps the bigger problem is the comments on women that Blizzard may or may not have even realized that they put in (you may argue that if Blizzard didn't know, it's not a problem… if you want to argue this, first read some Michel Foucault… then e-mail me. (A game is a work, just like a book, once out of the author's hand, it is no longer theirs.).
Women in this and many computer games are depicted as sexual objects, and nothing more. Simply put, women are much more than that. Women, men… we are people, humans… nothing more, nothing less. Just because some of us have breasts, and others penises, does not make either more of an object of sex, nor more an object of power. We are of America, where we claim that we're all equal; equal rights, equal opportunities, equal power, equal sexuality. Therefore, it is not right to ingrain into our minds (through our entertainment) that one gender is only for the sake of sexuality. (For examples of the ways that women are overly sexualized in these games, see the attached "evidence" quotes.) Although this is a distinct problem, as these sexual identities get ingrained in us as we recreate, this is not actually the issue that I wish to address at the moment.
The issue that I wish to address is the much less obvious one. Of the three races in Starcraft, the player begins by first greatly feeling a connection to the Terrans. They are, after all, like us. They are humans, they look like us, they sound like us, and they claim Earth as their homeland. They have their power struggles, and their titles, and their government, and we understand this all, and empathize with it… quite frankly because it is our society. The Terrans are us, and so we relate to them. Blizzard was intelligent to do this, as it brings you into the game, and allows you to learn the user interface with a feeling of comfort, as you are not outside of the comfortable world of your computer room.
The next race is the Protoss. They are alien from us (as with all 'good' sci-fi aliens) in that they are exactly like us, but with a tweak here and there. Most players settle into the Protoss as their favorite race. This is presumably because of the fact that they are 'human' enough that we can feel for them, but they are alien enough that their power is new and sweet. The Protoss are essentially humans with greater psychic powers, and a more rigid code of honor (Note: I do not mean to say this of the story line, but of how we relate to them… I mean this in the same way as saying that Vulcans are humans with greater logic, less emotions, and pointy ears, or that orcs are green barbaric humans.). The Protoss are what many developing boys with to be. They are powerful, honorable warrior-philosophers. They are described as perfection of essence, but not of form (Alternately to the Zerg who are described as perfection of form who are seeking perfection of essence, and the Terrans who are described as perfection of neither, but on the brink of both.). We can feel for the Protoss, because, when all is boiled away, they are us… or at least our dreams and aspirations.
And then there are the Zerg… The ruthless, writhing alien beasts. The icky bugs. The enemy. The Zerg are not human. We have difficulty relating to them because (if for no other reason) when we click on them, they do not talk to us. They do not sass talk. They do not bend to our will. They do not entertain us. They simply respond to us in an animalistic tongue that we cannot comprehend. Upon clicking on one of their buildings, you do not hear the sounds of building, nor of metal upon metal, but instead of the organic sounds of life oozing. The Zerg tap into the spirit of fear that resides in all human beings. It taps into our primal memories of beasts that cause our tribes harm. And they are meant to be that way. They are the plague upon the universe, the disease, the evil, the enemy… the Other. So what? What the hell does any of this have to do with sex, sexuality, gender, or the price of tea in China?
It has everything to do with reinforcing gender stereotypes. but first you have to realize that the Terrans and the Protoss are men, while the Zerg are women. What??? The Terrans have male and female. The Protoss are asexual. And the Zerg…well, they're the Zerg! I understand… but keep reading and it will become clear.
Both the Terrans and the Protoss function on a productive economy. You build buildings that are suited to the type of unit (army) that you would like to use to conquer your opponent, then you invest money into those buildings. The more money that you invest into the more of those buildings, the stronger your army, and the faster you get those armies. The Zerg however work on a reproductive economy… something that we are not all too familiar with. With the Zerg, there is one main building, called a hatchery, that produces Larva. These larva are then transformed into a more powerful unit, which is even then occasionally transformed into an even more powerful unit. The power of the Zerg lies not in how many productive buildings you have, but in how many reproductive (larva-birthing) buildings you have. Also, their power lies not in efficiency of building (more marines per minute) but in keeping your troops alive long enough to get them nurtured and grown up to a state of power. (Good job for those of you who are putting together the gender argument already).
So? So, the Terrans play hard and fast, the Protoss play power, and the Zerg need to nurture, who cares? The reason why this is important is because the productive economy is the male economy. It is the economy that is set up by the half of the species that cannot bear children, the half than needs to invest worth in order to gain. Conversely, the reproductive economy is the female economy. It is the economy of the half of the species that bears children and is biologically required (at least for a while) to nurture the young. So that's great! We've shown one side of evidence that implies that the Zerg are playing off of female ideology, while the Terran and Protoss play off male… but that is still not yet anything offensive or bad. Allow me to show more support for the claim of Zerg being female, and Terrans and Protoss being male before I show the full extent of my hand.
The buildings say a lot about what gender they are meant to parody. The Terran buildings are sharp and angular. They are built in a series of poles and walls, and constructed from the ground up, sharp, boxy, and rigidly unwavering. Cold. The Protoss buildings are tall and thin, reaching toward the sky, the large phalluses reach upwards, rigid and firm, an emblem of power for all to behold. The Zerg 'buildings' are somewhat different. First of all they are not buildings, per se, but are living entities in and of themselves. Secondly, they must be 'built' upon the life-giving fluid that oozes from the mother building: the hatchery. Thirdly, a drone (evolved from a larva as are all troops) must sacrifice its life in order to become the building. Once the drone sacrifices itself, it becomes a large, undulating womb-sac that pulses and grows until the building inside has finished incubating. It then bursts forth out of the womb as a once again undulating 'building'. But the Zerg buildings are neither angular, nor phallic, but explicitly gynic. All of the Zerg buildings ooze some sort of fluid from one of their many openings. Nearly all of their buildings have one to multiple openings, ranging from gaping circles, to small oozing slits, to rounded triangles that pulsate open and then closed slowly. Also, one of the Zerg's greatest strengths is a building known as a Nydus Canal. A Nydus Canal is a large, vaginal opening, that if a Zerg unit enters, it may emerge at the other end, in a manner that "greatly puzzles most Terran scientists." (This quote is too much to not mock: What? Men cannot understand the vagina: the symbolic representation of women? I never would have guessed.)
My third argument comes from the actual experience of playing the game. When playing the Terran and Protoss, you slowly build and army of ever increasing power. You start off low in power, but then build and build, and build, and build until one glorious moment when you 'go' and it is either your moment of glory when you sweep the map, or it is an unpleasant resolution, as your great accomplishment is wiped out and you have no choice but to lose, or if you are lucky to undergo the slow but steady process of getting back up to the point where you can 'go' again.
The Zerg on the other hand, build up first a small and weak group of troops. These troops usually test the mettle of the enemy, and so you build up a slightly larger group to do the same. You then follow this with a larger, and more powerful, and a larger and more powerful, and a larger and more powerful group… until finally you have won, or you are struck in the instant of rebuilding before your next great thrust begins. While this argument is much more blatant when shown graphically, anyone who has studied either human sexuality, or gender-comparative literary styles should recognize this pattern. It is the comparative stages of sexual peaks, climaxes, and orgasm(s).
The Protoss and Terrans, follow the male sexuality of building up, and up, and up, until finally it is the long awaited moment, while the Zerg build up, and then drop some, then build more… and more… and more… and more, and once dropped it may re-build up again, much sooner than it's male counterpart.
If these arguments aren't enough 'evidence' to get you to at least contemplate the possibility that the Zerg are intended to be taken as female, while the Protoss and Terran are to be taken as male, I feel that you should reread the evidence more carefully, and perhaps simply examine if you don't want to believe it. Now, to the crux of the matter. The reason why it is harmful for games like this to draw on such ideologies is that it reinforces negative gender stereotypes, in regard to both men and women. I am mainly concerned with the female aspect, and so that is what I will put my emphasis upon.
To solidify into gamers minds the idea of Zerg = female, alongside Zerg = unknowable, evil beast yields a culture who regard female = unknowable, evil beast. This is obviously a problem. Women are human, men are human. In that sense there is no distinction. I would say "women are as worthy (or as human (or as anything)) as men", but this statement itself reinforces the ideology that men are standard, while women simply strive to be like them. this need not be the way that we look at it. Women and Men are equals, and anything, addictively entertaining or not, that reinforces an ideology that says otherwise needs be taken to task. I am not assaulting Blizzard, for I truly believe that they are not even aware of what they did. The problem lies in the fact that this game, in fact nearly all computer games, is a direct product of the American male fantasy. The problem lies not in the game (although it perpetuates the problem), but in the fantasy life that we have set up for the American male youth. Freud refers to women as the "immense heart of darkness", the unknowable, the different, the other. This permeates our society.
Well, I call for it to stop here and now. The only way to combat preconceptions such as this is to become aware of them. Women are not inhuman, are not unknowable, are not evil, nor the enemy, nor an immense heart of darkness. No, women are simply humans, the same as men, but with different sexual organs. Games that perpetuate such stereotypes are a symptom of a greater problem within society, a problem that I am calling attention to now. Fight sexism. Fight gender stereotypes. Think of people as people, not as sexual objects, nor as the unknowable other.
Evidence
Warcraft III:
Humans
Footman
"Don't ask. Don't tell."
Sorceress (only female human troop)-In a seductive voice: "What'll it be hotshot?" "If you insist." "This better be good." "Click me baby… one more time." "You don't 'get out much do you?" "Let's chat on Battle.net sometime." "Help me help you." "I don't remember casting slow on you." "Get down Sparky." "It's about time."
Mortar Team:
"…and that's how baby Dwarves are made."
"Get your finger out of thy bunghole."
Gryphon Rider
"It's not the size of the hammer that counts, it's how you wield it."
Granis Darkhammer
"Touch me not, I am chaste."
Orcs: Grunt
"Why you poking me again?"
"Why don't you lead an army instead of touching me?"
"Poke, poke poke, is that all you do?"
"Me so horny, me hurt you longtime…"
Orcs Shaman
"You ever get hit by lightning where the sun don't shine?"
Peon
"Me not that kind of orc."
Magis Coldeye
"Touch your tongue to mine."
Starcraft
Terrans
Medic- Speaking Seductively
"Where does it hurt?"
"I've already checked you out commander."
"You want another physical?"
"Turn your head and cough."
"Ready for you sponge bath."
Vulture
"I don't have time to fuck around."
Siege Tank
"Yes Sir."
"Orders Sir."
(While these last two are not sexual, they give the obvious implication that the game player must be male.)
Goliath
"Checklist completed…. SoB."
(Again, not only being a sexually derogatory statement, this implies that only males will be empowered; leading the force.)
Valkyrie- In an overly sexualized Russian accent.
"Don't keep me waiting."
"I have ways of blowing things…. Up."
"You're being very naughty."
"Who's your Mommy?"
"(Stallion neighing)"
Sarah Kerrigan
"I'm ready!"
"I'm waitin' on you."
"Easily amused, huh?"
"Doesn't take a telepath to know what you're thinking."
"You get off on annoying people, don't you?"
Infested Kerrigan
"Don't think that I need You!"
Infested Duran
"I think you're getting too familiar."
"I don't think we've met."
--Kelly Alerenson (lolathegrig@hotmail.com)
<< Playing with Gender: A Critical Look at Blizzard's Smash Hit Starcraft >>
After a hard day of classes, who doesn't want to kick back and relax? But there are so very many options of what to do on our beloved Bethany campus! … Many people on this campus, and throughout the country and world relax by indulging in various forms of gaming. Whether it be sports or role-playing, pool, arcade, or computerized, gaming is a popular form of entertainment. But, are modern computer games more destructive than they are productive? Now, don't get me wrong, there's nothing that I love more than curling up with my computer, a Starcraft CD, and Josie and the Pussycats in the stereo, but the other day I came to a few realizations.
While this argument could take nearly any game and come to the same conclusions, I would like to talk about the game Starcraft. To those of you who have never played it, don't worry, my point is clear enough that the actual gameplay need not be experienced to understand. I fear that Starcraft, along with nearly all modern computer games, alongside it's addictively entertaining gameplay, and beautiful plotline, reinforces negative gender stereotypes by quantifying the women as sexual objects, and simultaneously as unknowable beasts. This is not but a problem of Blizzard (the company the produces Starcraft and the popular Warcraft series.), but in fact of our society at large…. But to attack a whole society is so very difficult these days, so let's just stick with Starcraft for now.
Starcraft is an 'overhead-realtime-strategy game'. Which in short means that it is a game in which you build armies, and send them strategically to eradicate your enemies, while holding a bird's eye view. There are three races in Starcraft: The Terrans. Humans, expelled from Earth so very long ago that they've adopted their own governmental reign, technology, and customs… but who are still pretty much just like us with bigger guns. The Protoss, an ancient alien race whose power comes from their honor, nobility and psionic powers. And, the Zerg. A monstrous race of insects that have bred themselves into a hierarchical, hive-minded powerstructure, who wish to attain supreme perfection of form and essence.
Sounds pretty straightforward, huh? The blatant problem however is the way that women are depicted in this game, and perhaps the bigger problem is the comments on women that Blizzard may or may not have even realized that they put in (you may argue that if Blizzard didn't know, it's not a problem… if you want to argue this, first read some Michel Foucault… then e-mail me. (A game is a work, just like a book, once out of the author's hand, it is no longer theirs.).
Women in this and many computer games are depicted as sexual objects, and nothing more. Simply put, women are much more than that. Women, men… we are people, humans… nothing more, nothing less. Just because some of us have breasts, and others penises, does not make either more of an object of sex, nor more an object of power. We are of America, where we claim that we're all equal; equal rights, equal opportunities, equal power, equal sexuality. Therefore, it is not right to ingrain into our minds (through our entertainment) that one gender is only for the sake of sexuality. (For examples of the ways that women are overly sexualized in these games, see the attached "evidence" quotes.) Although this is a distinct problem, as these sexual identities get ingrained in us as we recreate, this is not actually the issue that I wish to address at the moment.
The issue that I wish to address is the much less obvious one. Of the three races in Starcraft, the player begins by first greatly feeling a connection to the Terrans. They are, after all, like us. They are humans, they look like us, they sound like us, and they claim Earth as their homeland. They have their power struggles, and their titles, and their government, and we understand this all, and empathize with it… quite frankly because it is our society. The Terrans are us, and so we relate to them. Blizzard was intelligent to do this, as it brings you into the game, and allows you to learn the user interface with a feeling of comfort, as you are not outside of the comfortable world of your computer room.
The next race is the Protoss. They are alien from us (as with all 'good' sci-fi aliens) in that they are exactly like us, but with a tweak here and there. Most players settle into the Protoss as their favorite race. This is presumably because of the fact that they are 'human' enough that we can feel for them, but they are alien enough that their power is new and sweet. The Protoss are essentially humans with greater psychic powers, and a more rigid code of honor (Note: I do not mean to say this of the story line, but of how we relate to them… I mean this in the same way as saying that Vulcans are humans with greater logic, less emotions, and pointy ears, or that orcs are green barbaric humans.). The Protoss are what many developing boys with to be. They are powerful, honorable warrior-philosophers. They are described as perfection of essence, but not of form (Alternately to the Zerg who are described as perfection of form who are seeking perfection of essence, and the Terrans who are described as perfection of neither, but on the brink of both.). We can feel for the Protoss, because, when all is boiled away, they are us… or at least our dreams and aspirations.
And then there are the Zerg… The ruthless, writhing alien beasts. The icky bugs. The enemy. The Zerg are not human. We have difficulty relating to them because (if for no other reason) when we click on them, they do not talk to us. They do not sass talk. They do not bend to our will. They do not entertain us. They simply respond to us in an animalistic tongue that we cannot comprehend. Upon clicking on one of their buildings, you do not hear the sounds of building, nor of metal upon metal, but instead of the organic sounds of life oozing. The Zerg tap into the spirit of fear that resides in all human beings. It taps into our primal memories of beasts that cause our tribes harm. And they are meant to be that way. They are the plague upon the universe, the disease, the evil, the enemy… the Other. So what? What the hell does any of this have to do with sex, sexuality, gender, or the price of tea in China?
It has everything to do with reinforcing gender stereotypes. but first you have to realize that the Terrans and the Protoss are men, while the Zerg are women. What??? The Terrans have male and female. The Protoss are asexual. And the Zerg…well, they're the Zerg! I understand… but keep reading and it will become clear.
Both the Terrans and the Protoss function on a productive economy. You build buildings that are suited to the type of unit (army) that you would like to use to conquer your opponent, then you invest money into those buildings. The more money that you invest into the more of those buildings, the stronger your army, and the faster you get those armies. The Zerg however work on a reproductive economy… something that we are not all too familiar with. With the Zerg, there is one main building, called a hatchery, that produces Larva. These larva are then transformed into a more powerful unit, which is even then occasionally transformed into an even more powerful unit. The power of the Zerg lies not in how many productive buildings you have, but in how many reproductive (larva-birthing) buildings you have. Also, their power lies not in efficiency of building (more marines per minute) but in keeping your troops alive long enough to get them nurtured and grown up to a state of power. (Good job for those of you who are putting together the gender argument already).
So? So, the Terrans play hard and fast, the Protoss play power, and the Zerg need to nurture, who cares? The reason why this is important is because the productive economy is the male economy. It is the economy that is set up by the half of the species that cannot bear children, the half than needs to invest worth in order to gain. Conversely, the reproductive economy is the female economy. It is the economy of the half of the species that bears children and is biologically required (at least for a while) to nurture the young. So that's great! We've shown one side of evidence that implies that the Zerg are playing off of female ideology, while the Terran and Protoss play off male… but that is still not yet anything offensive or bad. Allow me to show more support for the claim of Zerg being female, and Terrans and Protoss being male before I show the full extent of my hand.
The buildings say a lot about what gender they are meant to parody. The Terran buildings are sharp and angular. They are built in a series of poles and walls, and constructed from the ground up, sharp, boxy, and rigidly unwavering. Cold. The Protoss buildings are tall and thin, reaching toward the sky, the large phalluses reach upwards, rigid and firm, an emblem of power for all to behold. The Zerg 'buildings' are somewhat different. First of all they are not buildings, per se, but are living entities in and of themselves. Secondly, they must be 'built' upon the life-giving fluid that oozes from the mother building: the hatchery. Thirdly, a drone (evolved from a larva as are all troops) must sacrifice its life in order to become the building. Once the drone sacrifices itself, it becomes a large, undulating womb-sac that pulses and grows until the building inside has finished incubating. It then bursts forth out of the womb as a once again undulating 'building'. But the Zerg buildings are neither angular, nor phallic, but explicitly gynic. All of the Zerg buildings ooze some sort of fluid from one of their many openings. Nearly all of their buildings have one to multiple openings, ranging from gaping circles, to small oozing slits, to rounded triangles that pulsate open and then closed slowly. Also, one of the Zerg's greatest strengths is a building known as a Nydus Canal. A Nydus Canal is a large, vaginal opening, that if a Zerg unit enters, it may emerge at the other end, in a manner that "greatly puzzles most Terran scientists." (This quote is too much to not mock: What? Men cannot understand the vagina: the symbolic representation of women? I never would have guessed.)
My third argument comes from the actual experience of playing the game. When playing the Terran and Protoss, you slowly build and army of ever increasing power. You start off low in power, but then build and build, and build, and build until one glorious moment when you 'go' and it is either your moment of glory when you sweep the map, or it is an unpleasant resolution, as your great accomplishment is wiped out and you have no choice but to lose, or if you are lucky to undergo the slow but steady process of getting back up to the point where you can 'go' again.
The Zerg on the other hand, build up first a small and weak group of troops. These troops usually test the mettle of the enemy, and so you build up a slightly larger group to do the same. You then follow this with a larger, and more powerful, and a larger and more powerful, and a larger and more powerful group… until finally you have won, or you are struck in the instant of rebuilding before your next great thrust begins. While this argument is much more blatant when shown graphically, anyone who has studied either human sexuality, or gender-comparative literary styles should recognize this pattern. It is the comparative stages of sexual peaks, climaxes, and orgasm(s).
The Protoss and Terrans, follow the male sexuality of building up, and up, and up, until finally it is the long awaited moment, while the Zerg build up, and then drop some, then build more… and more… and more… and more, and once dropped it may re-build up again, much sooner than it's male counterpart.
If these arguments aren't enough 'evidence' to get you to at least contemplate the possibility that the Zerg are intended to be taken as female, while the Protoss and Terran are to be taken as male, I feel that you should reread the evidence more carefully, and perhaps simply examine if you don't want to believe it. Now, to the crux of the matter. The reason why it is harmful for games like this to draw on such ideologies is that it reinforces negative gender stereotypes, in regard to both men and women. I am mainly concerned with the female aspect, and so that is what I will put my emphasis upon.
To solidify into gamers minds the idea of Zerg = female, alongside Zerg = unknowable, evil beast yields a culture who regard female = unknowable, evil beast. This is obviously a problem. Women are human, men are human. In that sense there is no distinction. I would say "women are as worthy (or as human (or as anything)) as men", but this statement itself reinforces the ideology that men are standard, while women simply strive to be like them. this need not be the way that we look at it. Women and Men are equals, and anything, addictively entertaining or not, that reinforces an ideology that says otherwise needs be taken to task. I am not assaulting Blizzard, for I truly believe that they are not even aware of what they did. The problem lies in the fact that this game, in fact nearly all computer games, is a direct product of the American male fantasy. The problem lies not in the game (although it perpetuates the problem), but in the fantasy life that we have set up for the American male youth. Freud refers to women as the "immense heart of darkness", the unknowable, the different, the other. This permeates our society.
Well, I call for it to stop here and now. The only way to combat preconceptions such as this is to become aware of them. Women are not inhuman, are not unknowable, are not evil, nor the enemy, nor an immense heart of darkness. No, women are simply humans, the same as men, but with different sexual organs. Games that perpetuate such stereotypes are a symptom of a greater problem within society, a problem that I am calling attention to now. Fight sexism. Fight gender stereotypes. Think of people as people, not as sexual objects, nor as the unknowable other.
Evidence
Warcraft III:
Humans
Footman
"Don't ask. Don't tell."
Sorceress (only female human troop)-In a seductive voice: "What'll it be hotshot?" "If you insist." "This better be good." "Click me baby… one more time." "You don't 'get out much do you?" "Let's chat on Battle.net sometime." "Help me help you." "I don't remember casting slow on you." "Get down Sparky." "It's about time."
Mortar Team:
"…and that's how baby Dwarves are made."
"Get your finger out of thy bunghole."
Gryphon Rider
"It's not the size of the hammer that counts, it's how you wield it."
Granis Darkhammer
"Touch me not, I am chaste."
Orcs: Grunt
"Why you poking me again?"
"Why don't you lead an army instead of touching me?"
"Poke, poke poke, is that all you do?"
"Me so horny, me hurt you longtime…"
Orcs Shaman
"You ever get hit by lightning where the sun don't shine?"
Peon
"Me not that kind of orc."
Magis Coldeye
"Touch your tongue to mine."
Starcraft
Terrans
Medic- Speaking Seductively
"Where does it hurt?"
"I've already checked you out commander."
"You want another physical?"
"Turn your head and cough."
"Ready for you sponge bath."
Vulture
"I don't have time to fuck around."
Siege Tank
"Yes Sir."
"Orders Sir."
(While these last two are not sexual, they give the obvious implication that the game player must be male.)
Goliath
"Checklist completed…. SoB."
(Again, not only being a sexually derogatory statement, this implies that only males will be empowered; leading the force.)
Valkyrie- In an overly sexualized Russian accent.
"Don't keep me waiting."
"I have ways of blowing things…. Up."
"You're being very naughty."
"Who's your Mommy?"
"(Stallion neighing)"
Sarah Kerrigan
"I'm ready!"
"I'm waitin' on you."
"Easily amused, huh?"
"Doesn't take a telepath to know what you're thinking."
"You get off on annoying people, don't you?"
Infested Kerrigan
"Don't think that I need You!"
Infested Duran
"I think you're getting too familiar."
"I don't think we've met."
--Kelly Alerenson (lolathegrig@hotmail.com)
marți, 26 mai 2009
Scrisoare catre liceeni de la Tudor Chirila
Am gasit un moment de luciditate, spus de un om lucid. Tudor Chirila, solistul de la Vama a postat pe blogul sau, dar si pe Trilulilu niste vorbe intelepte despre cultura; Este o invitatie si chiar o rugaminte catre elevi, si nu numai, sa aleaga cartile si nu banii, intelepciunea si nu prostia. “Noi am pierdut. Dar voi, voi mai aveti o sansa” spune el.
“Noi am pierdut. Dar voi, voi mai aveti o sansa. Noi am fost fericiti ca am descoperit Coca-cola si bananele si am crezut ca daca noi citim, si ei vor citi. Si ca toti vom progresa si tara o sa aiba scapare. Noi ne-am inselat. Unii dintre noi au plecat de aici. Castiga bani acolo si tanjesc dupa orasul asta imputit. Voi insa, voi aveti o sansa. Voi, aveti sansa.
Nu va ganditi la furat. E calea cea mai simpla. Stiu ca ati aflat ca asa te imbogatesti. Daca ai pamant sau daca faci afaceri cu statul. Stiti voi ceva despre tva si cum ai putea sa-l furi, dar nu va e inca foarte clar. Nu asta e drumul. Cu cat se va fura mai mult, cu atat se va construi mai putin, iar copiii copiilor nostri vor mosteni un imperiu de cenusa. Sunteti tineri si totusi habar n-aveti ce inseamna un Bucuresti in care se circula normal. Daca voi habar n-aveti si daca Ei continua sa fure, ganditi-va la copiii nostri. Nu e nici o sansa.
Cititi. Cititi mult. Cititi tot ce va pica in mana. Nu-i mai ascultati doar pe profesori. Cititi orice, fara discernamant. Nimic nu e mai important ca lectura, acum. Apoi, cautati-va intre voi. Vedeti care cititi aceleasi lucruri si inhaitati-va. Numai in haita de oameni destepti o sa reusiti. Unul singur dintre voi va fi mancat. Zece insa, s-ar putea sa reusiti. Ganditi-va de pe acum sa-i inlocuiti. Timpul lor trebuie sa se termine. Trebuie sa-i dominati. Dar nu cu gandul ca veti fura mai mult ca ei. Asta e calea simpla care va va sufoca mostenitorii. Ce-o sa faceti cu milioanele intr-un oras mort? Ce-o sa cumparati, cu banii gramezi? La ce-ti foloseste un Lamborghini cand n-ai o autostrada? De ce sa ai o vila intr-un cartier sufocat de inundatii?
Nu va dusmaniti profesorii. Sunt oameni amarati, din ale caror drame puteti invata. Isi dau priceperea pe un salariu de nimic si va invata carte. Nu va bateti joc de ei. Au muncit, si nu e vina lor ca parintii vostri s-au descurcat mai bine. N-aveti nici un drept sa-i dispretuiti. Nu le sunteti superiori. Banii parintilor vostri nu va reprezinta. Va reprezinta doar ceea ce puteti scoate pe gura. Aveti grija ce scoateti pe gura. Vremea pumnului si a bodiguarzilor a trecut. O sa calatoriti, iar copiii francezi invata carte, englezii la fel. Va confruntati cu o lume care acum e mai deschisa decat oricand. Hotii de la putere nu sunt in stare sa va spuna cine este Delacroix sau Chagall. Nici Duchamp. Nu va pot spune care e influenta lui Schopenhauer in Sarmanul Dionis si nici de ce este Eminescu un romantic intarziat. Foarte putini o sa va spuna cine a pictat Cina cea de taina si de ce Visconti a ales romanul lui Thomas Mann ca sa faca un mare film. Ei vor sti doar sa va invete sa furati. Iar calea asta, mai devreme sau mai tarziu, se va infunda si ne va asfixia copiii.
Nu va mai luati dupa ziare. Nu dau doi bani pe generatia voastra, nu va dati seama? Pentru ei, cu cat sunteti mai prosti, cu atat le va fi mai usor sa va vanda orice cacat. Iar cacatul pe care il veti cumpara va fi obtinut de la prosti, platiti pe masura. Adica prost. Eleva porno este un exemplu. Nu cititi ziarele. Cititi cateva, cele care va informeaza. Nu marsati la orice promotie. Fiti mai selectivi.
Nu fumati iarba si nu va dati in cap cu alcool, cu orice pret. O sa le dati apa la moara incultilor si hotilor de la putere. Le va fi mai simplu sa va catalogheze drept o generatie de distrusi, iar banii destinati salvarii voastre, ii vor fura. E timp si pentru iarba, e timp si pentru tequilla. Acum insa trebuie sa invatati, pentru ca in curand nu va mai fi timp pentru asta, caci veti intra in viata adanc de tot, si e mai rau ca in jungla. Animalele au reguli nescrise. Oamenii au legi scrise.
Nu alergati dupa bani cu orice pret. Banii trebuie sa va fie doar mijloc, nu scop. Scopul vostru trebuie sa fie cunoasterea. Cu cat veti sti mai multe, cu atat veti fi mai inalti. Orice carte citita, orice lectie invatata, se vor aseza sub voi si va vor ridica deasupra celorlalti. Veti domina cu mintea. Nu e nimic mai frumos decat asta. Europa cumpara inteligenta. Romania nu cumpara nimic pentru ca hotii nu construiesc, hotii fura. Nu uitati ca va fura pe voi si asta trebuie sa va opreasca. O sa auziti toata viata de Napoleon si de Nicolae Titulescu, dar sigur copiii vostri nu vor sti cine a fost Emil Boc. Istoria o scriu cei care construiesc.
Sunteti tineri. Nu va ganditi ca sunteti slabi. Puterea voastra sta in curatenie. Sunteti curati, n-au apucat sa va manjeasca, dar daca dintre voi nu se vor ridica luptatorii, o sa va improaste cu noroiul strazilor pe care nu le-au reparat. Fiecare picatura de noroi sunt banii care n-au ajuns pe strada aia. Trebuie sa schimbati asta. Care e calea? Sa cititi. Literatura universala o sa va invete sa deosebiti Binele de Rau. Balzac, Stendhal, Dumas, Dostoievski, Dickens, Tolstoi, Goethe, toti deosebesc Binele de Rau. Din prezentul amaratei asteia de tari nu puteti invata Binele. Binele puteti fi voi. Si cu cat veti fi mai multi buni, cu atat veti sufoca raul. Nu e imposibil. Dati scrisoarea asta mai departe. Deveniti buni, mai buni, cei mai buni si raspanditi-va precum lacustele.
Nu-i invidiati pe oamenii cu bani. Nu va faceti modele din baietii de bani gata, din baietii de oras. Dupa treizeci si noua de ani le va ramane doar o lista lunga de femei. Or trofeele astea sunt trecatoare. Cand imbatranesti si trofeul tau va fi o baba. Dupa asta vine singuratatea. Voi aveti sansa sa lasati ceva in urma voastra. Banii nu sunt Calea. Priviti unde ne-a adus setea de bani.
Nu va resemnati, asta nu duce nicaieri. Capul plecat, sabia il taie. Protestati, luptati, protestati. Cu scop, insa. Nu degeaba, ca altfel se transforma in latrat. Invatati legile. Invatati-va drepturile. Atunci veti sti cand are cineva voie sa va legitimeze. Veti sti cum sa luptati, daca veti sti legile. Apoi o sa vedeti ca legile sunt proaste. Si veti intelege ca trebuie sa le schimbati. Pare greu si cere timp. Dar, Doamne, voi aveti timp si pentru voi nimic nu e greu. Voi nu intelegeti ca SUNTETI SCHIMBAREA? Daca voi lasati tara asta pe mana hotilor, atunci, de-abia copii vostri vor mai avea o sansa! Caci sansa vine o data la o generatie. Noi am pierdut. Cativa dintre noi, si nu suntem putini, va putem ajuta. Noi suntem Fomila si Setila, dar voi sunteti Harap-Alb. Alegeti dintre voi pe adevaratii lideri. Sa-i alegeti si sa nu-i invidiati. Lor le va fi cel mai greu. Vor avea gloria, dar si cosmarul. Vor fi salvatorii vostri, dar se vor pierde pe ei insisi. Liderii trebuie sa fie dintre voi. Si trebuie sa-i cautati de pe acum. Uitati-va unii la altii in fiecare zi si cautati-va capitanii. Altfel veti pieri o data cu noi. Si atunci portile libertatii ne vor fi inchise si EI vor castiga. Cine sunt ei? Stiti foarte bine. Ii vedeti in ziare, in fiecare zi.
Salvati-va! Salvati-ne! Este o singura cale! Lupta cunoasterii!! Si cand veti fi castigat lupta cunoasterii, de-abia atunci veti cunoaste sa luptati cu adevarat!!!
Nu va amagiti cu prezentul… Salvati-va in viitor. Noi am pierdut. Voi? Ce faceti? ”
AUDIO VERS :
“Noi am pierdut. Dar voi, voi mai aveti o sansa. Noi am fost fericiti ca am descoperit Coca-cola si bananele si am crezut ca daca noi citim, si ei vor citi. Si ca toti vom progresa si tara o sa aiba scapare. Noi ne-am inselat. Unii dintre noi au plecat de aici. Castiga bani acolo si tanjesc dupa orasul asta imputit. Voi insa, voi aveti o sansa. Voi, aveti sansa.
Nu va ganditi la furat. E calea cea mai simpla. Stiu ca ati aflat ca asa te imbogatesti. Daca ai pamant sau daca faci afaceri cu statul. Stiti voi ceva despre tva si cum ai putea sa-l furi, dar nu va e inca foarte clar. Nu asta e drumul. Cu cat se va fura mai mult, cu atat se va construi mai putin, iar copiii copiilor nostri vor mosteni un imperiu de cenusa. Sunteti tineri si totusi habar n-aveti ce inseamna un Bucuresti in care se circula normal. Daca voi habar n-aveti si daca Ei continua sa fure, ganditi-va la copiii nostri. Nu e nici o sansa.
Cititi. Cititi mult. Cititi tot ce va pica in mana. Nu-i mai ascultati doar pe profesori. Cititi orice, fara discernamant. Nimic nu e mai important ca lectura, acum. Apoi, cautati-va intre voi. Vedeti care cititi aceleasi lucruri si inhaitati-va. Numai in haita de oameni destepti o sa reusiti. Unul singur dintre voi va fi mancat. Zece insa, s-ar putea sa reusiti. Ganditi-va de pe acum sa-i inlocuiti. Timpul lor trebuie sa se termine. Trebuie sa-i dominati. Dar nu cu gandul ca veti fura mai mult ca ei. Asta e calea simpla care va va sufoca mostenitorii. Ce-o sa faceti cu milioanele intr-un oras mort? Ce-o sa cumparati, cu banii gramezi? La ce-ti foloseste un Lamborghini cand n-ai o autostrada? De ce sa ai o vila intr-un cartier sufocat de inundatii?
Nu va dusmaniti profesorii. Sunt oameni amarati, din ale caror drame puteti invata. Isi dau priceperea pe un salariu de nimic si va invata carte. Nu va bateti joc de ei. Au muncit, si nu e vina lor ca parintii vostri s-au descurcat mai bine. N-aveti nici un drept sa-i dispretuiti. Nu le sunteti superiori. Banii parintilor vostri nu va reprezinta. Va reprezinta doar ceea ce puteti scoate pe gura. Aveti grija ce scoateti pe gura. Vremea pumnului si a bodiguarzilor a trecut. O sa calatoriti, iar copiii francezi invata carte, englezii la fel. Va confruntati cu o lume care acum e mai deschisa decat oricand. Hotii de la putere nu sunt in stare sa va spuna cine este Delacroix sau Chagall. Nici Duchamp. Nu va pot spune care e influenta lui Schopenhauer in Sarmanul Dionis si nici de ce este Eminescu un romantic intarziat. Foarte putini o sa va spuna cine a pictat Cina cea de taina si de ce Visconti a ales romanul lui Thomas Mann ca sa faca un mare film. Ei vor sti doar sa va invete sa furati. Iar calea asta, mai devreme sau mai tarziu, se va infunda si ne va asfixia copiii.
Nu va mai luati dupa ziare. Nu dau doi bani pe generatia voastra, nu va dati seama? Pentru ei, cu cat sunteti mai prosti, cu atat le va fi mai usor sa va vanda orice cacat. Iar cacatul pe care il veti cumpara va fi obtinut de la prosti, platiti pe masura. Adica prost. Eleva porno este un exemplu. Nu cititi ziarele. Cititi cateva, cele care va informeaza. Nu marsati la orice promotie. Fiti mai selectivi.
Nu fumati iarba si nu va dati in cap cu alcool, cu orice pret. O sa le dati apa la moara incultilor si hotilor de la putere. Le va fi mai simplu sa va catalogheze drept o generatie de distrusi, iar banii destinati salvarii voastre, ii vor fura. E timp si pentru iarba, e timp si pentru tequilla. Acum insa trebuie sa invatati, pentru ca in curand nu va mai fi timp pentru asta, caci veti intra in viata adanc de tot, si e mai rau ca in jungla. Animalele au reguli nescrise. Oamenii au legi scrise.
Nu alergati dupa bani cu orice pret. Banii trebuie sa va fie doar mijloc, nu scop. Scopul vostru trebuie sa fie cunoasterea. Cu cat veti sti mai multe, cu atat veti fi mai inalti. Orice carte citita, orice lectie invatata, se vor aseza sub voi si va vor ridica deasupra celorlalti. Veti domina cu mintea. Nu e nimic mai frumos decat asta. Europa cumpara inteligenta. Romania nu cumpara nimic pentru ca hotii nu construiesc, hotii fura. Nu uitati ca va fura pe voi si asta trebuie sa va opreasca. O sa auziti toata viata de Napoleon si de Nicolae Titulescu, dar sigur copiii vostri nu vor sti cine a fost Emil Boc. Istoria o scriu cei care construiesc.
Sunteti tineri. Nu va ganditi ca sunteti slabi. Puterea voastra sta in curatenie. Sunteti curati, n-au apucat sa va manjeasca, dar daca dintre voi nu se vor ridica luptatorii, o sa va improaste cu noroiul strazilor pe care nu le-au reparat. Fiecare picatura de noroi sunt banii care n-au ajuns pe strada aia. Trebuie sa schimbati asta. Care e calea? Sa cititi. Literatura universala o sa va invete sa deosebiti Binele de Rau. Balzac, Stendhal, Dumas, Dostoievski, Dickens, Tolstoi, Goethe, toti deosebesc Binele de Rau. Din prezentul amaratei asteia de tari nu puteti invata Binele. Binele puteti fi voi. Si cu cat veti fi mai multi buni, cu atat veti sufoca raul. Nu e imposibil. Dati scrisoarea asta mai departe. Deveniti buni, mai buni, cei mai buni si raspanditi-va precum lacustele.
Nu-i invidiati pe oamenii cu bani. Nu va faceti modele din baietii de bani gata, din baietii de oras. Dupa treizeci si noua de ani le va ramane doar o lista lunga de femei. Or trofeele astea sunt trecatoare. Cand imbatranesti si trofeul tau va fi o baba. Dupa asta vine singuratatea. Voi aveti sansa sa lasati ceva in urma voastra. Banii nu sunt Calea. Priviti unde ne-a adus setea de bani.
Nu va resemnati, asta nu duce nicaieri. Capul plecat, sabia il taie. Protestati, luptati, protestati. Cu scop, insa. Nu degeaba, ca altfel se transforma in latrat. Invatati legile. Invatati-va drepturile. Atunci veti sti cand are cineva voie sa va legitimeze. Veti sti cum sa luptati, daca veti sti legile. Apoi o sa vedeti ca legile sunt proaste. Si veti intelege ca trebuie sa le schimbati. Pare greu si cere timp. Dar, Doamne, voi aveti timp si pentru voi nimic nu e greu. Voi nu intelegeti ca SUNTETI SCHIMBAREA? Daca voi lasati tara asta pe mana hotilor, atunci, de-abia copii vostri vor mai avea o sansa! Caci sansa vine o data la o generatie. Noi am pierdut. Cativa dintre noi, si nu suntem putini, va putem ajuta. Noi suntem Fomila si Setila, dar voi sunteti Harap-Alb. Alegeti dintre voi pe adevaratii lideri. Sa-i alegeti si sa nu-i invidiati. Lor le va fi cel mai greu. Vor avea gloria, dar si cosmarul. Vor fi salvatorii vostri, dar se vor pierde pe ei insisi. Liderii trebuie sa fie dintre voi. Si trebuie sa-i cautati de pe acum. Uitati-va unii la altii in fiecare zi si cautati-va capitanii. Altfel veti pieri o data cu noi. Si atunci portile libertatii ne vor fi inchise si EI vor castiga. Cine sunt ei? Stiti foarte bine. Ii vedeti in ziare, in fiecare zi.
Salvati-va! Salvati-ne! Este o singura cale! Lupta cunoasterii!! Si cand veti fi castigat lupta cunoasterii, de-abia atunci veti cunoaste sa luptati cu adevarat!!!
Nu va amagiti cu prezentul… Salvati-va in viitor. Noi am pierdut. Voi? Ce faceti? ”
AUDIO VERS :
duminică, 10 mai 2009
There is only one rule of metal : PLAY IT FUCKING LOUD !
Daca videou` de mai sus nu l`ai ascultat cu volumu` la maxim si nu ai zambit recunoscandu`te in el....nu are rost sa citesti mai departe ! Insa pt cei care adorm zambind cu Amon Amarth la maxim in fiecare seara am o veste buna : in august ne vedem la o bere ! Unde ? In comuna Borcea pe malu` Dunarii . Cu ce ocazie ? In perioada 20 August 2009 - 23 August 2009 are loc un "mic" eveniment pt iubitorii de metale, si anume Festivalul Rock City Open Air !

ROCK CITY OPEN AIR - cel mai mare festival de rock din Romania. 4 zile de festival, 20 - 23 august 2009, pe malul Dunarii (comuna Borcea, in apropiere de Fetesti, pe insula Ialomitei), 60 de trupe pe 3 scene - 2 mari + scena talentelor.
Biletele costa intre 270 si 400 roni si se gasesc deja la vanzare pe www.eventim.ro, in reteaua magazinelor Germanos din toata tara, precum si in alte puncte de vanzare Eventim.RO.
Program Rock City Open Air 2009:
Joi, 20 august
Ancient Rites
Hanzel und Gretyl
Hollenthon
Macbeth
PRIMAL FEAR
SINNER
SIRENIA
Vineri, 21 August
Belphegor
Blood Red Throne
MAYHEM
Onslaught
OVERKILL
Skyclad
SOLITUDE AETURNUS
Vendetta
Sambata, 22 August
AMON AMARTH
ASPHYX
BRAINSTORM
Dew Scented
EINHERJER
IMMORTAL
LAKE OF TEARS
Trail of Tears
Duminica, 23 August
AGATHODAIMON
BLAZE BAILEY
CANDLEMASS
EDGUY
Lacrimas Profundere
PAUL DI ANNO + TROOPER
STORMLORD
THEATRES DES VAMPIRES
C`ya there brothers and sisters of metal !
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