i'm just a regular everyday normal motherfucker

duminică, 25 octombrie 2009

More Bonta 4 u !

Site-ul la care sunt in staff si un curand DJ , a mai deschis o sectiune noua numita BkAMV (Bonta-kun Anime Music Video) unde se pot vedea cele mai tari amv`uri  [ alese de admini sau membri inregistrati ] ,  J-music, K-music, Games Music, si nu in ultimul rand  Anime episodes ! 

Here`s a short preview : 


Din seria " de pe net adunate "

Din seria " de pe net adunate "  am onoarea sa va prezint urmatoarea discutie ! 

TheMentor : 

 " Daca nu aveti femei nu trebuie neeaparat sa va autosatisfaceti ,e imoral ,puteti sa obtineti abstinenta foarte usor, prin autocontrol (Metode: Sugestii,autosugestii,constientizari,imagerie mentala)...Masturbarea dauneaza sanatatii, te poti imbolnavi de nevroze,psihoze etc(Cam astea sunt daca nu ma insel)...iti afecteaza personalitatea si capacitatea de concentrare...Care vrea sa invete cum sa se fereasca de mai multe, sa imi zica ,sa ii spun 2,3 titluri de carti (Invazia asta de filme porno sunt una din armele razboiului parapsihologic) " 


AlexAlyn : 


" sa intaresc ideea lui TheMenhor:
Este masturbarea normala?

Multe asa-zise "studii" si "cercetari" (false dealtfel) pretind ca ea este normala. Nu este adevarat! Nu va lasati prinsi de cei care spun astfel de lucruri.

Masturbarea este anormala si daunatoare sanatatii omului - atat in cazul barbatilor, cat si a femeilor. Spun acest lucru avand la baza cazuri reale de oameni care au practicat aceasta forma de auto-satisfacere sexuala si care au avut de suferit din pricina unor boli si afectiuni provocate de ea. Lucrul acesta este cea mai mare dovada ca masturbarea nu numai ca nu este normala, ci ca are si repercursiuni grave asupra sanatatii omului, cu cat ea este practicata mai des si pe o perioada mai lunga de timp.

3) Care sunt efectele masturbarii?

Efectele masturbarii se intind pe o scara foarte larga. Unul din simptomele initiale care apare la oamenii care se masturbeaza este tremorul mainilor. Mainile le tremura, ca la batrani, si deasemenea controlul asupra lor se micsoreaza. Acest lucru nu se limiteaza numai la maini, ci este posibil sa se petreaca si in restul corpului in stadiile mai avansate. Mai inainte chiar de aceste simptome, se poate sa se distinga o diminuare a preciziei cu care obiectele sunt manipulate de ei cu ajutorul mainilor.

Sperma este formata din diferite minerale si vitamine. Spre exemplu, ea contine proteine, calciu, lecitina, magneziu, fosfor, testosteron, potasiu, vitamina B12, zinc, enzime, si multe alte elemente. Aceste lucruri sunt vitale pentru organismul uman si pentru dezvoltarea lui normala, in special in decursul formarii lui: in adolescenta si in anii urmatori acesteia. Masturbarea excesiva, si nu numai, face ca aceste elemente sa fie eliminate din corp fara masura. De exemplu, in acest fel se poate ajunge la Osteoporoza, o boala care se caracterizeaza in principal prin lipsa calciului din oase, aceasta ducand la randul ei la fracturi osoase grave.

Deasemenea, masturbarea duce la probleme ale memoriei, ale puterii de concentrare si ale 'ascutimii' mintii. Celulele nervoase ale creierului (neuronii) se distrug progresiv si iremediabil datorita risipei excesive de energie. Acesta este un factor deosebit de periculos fiindca nu mai exista nici o cale de refacere a acestor neuroni. Pierderea memoriei si a puterii de concentrare o poate observa persoana respectiva pe masura ce ea continua sa se masturbeze mai mult.

S-a mai observat la cei care practica masturbarea ca ei sufera de ejaculare precoce, intr-o forma mai mult sau mai putin grava. Acest lucru se intampla fiindca auto-controlul asupra impulsulilor sexuale se denatureaza prin practica masturbarii. De fapt acest auto-control se va modela si adapta mai mult la aceasta practica decat la actul sexual normal.

Ca un ansamblu al tuturor acestora, as putea spune ca masturbarea nu face decat sa "imbatraneasca" omul mult mai rapid decat in mod normal. Acesta, la 40 de ani, se va confrunta cu bolile si afectiunile care se intalnesc in general la pacientii mult mai in varsta. Lucrul asta se intampla din cauza risipei excesiv de mare de energie care nu face decat sa slabeasca foarte mult organismul, predispunandu-l la multe alte afectiuni si boli, in functie de fiecare individ in parte. Sistemul imunitar al organismului este deasemenea slabit pe masura ce omul continua sa se masturbeze mai mult, el fiind mult mai putin ferit de virusi si infectii in comparatie cu un om cu un sistem imunitar puternic.

Pe plan psihic, masturbarea duce la o izolare progresiva fata de societate si de mediul inconjurator. Persoana care se masturbeaza ajunge incet-incet sa-si gaseasca placerea numai in acesta practica, dezvoltand o inhibitie progresiva fata de persoanele si evenimentele din jurul sau. In cazuri mai avansate se poate ajunge la depresii nervoase greu de vindecat.

4) Cum se poate stopa masturbarea?

In primul rand trebuie vointa si perseverenta. Trebuie sa spun ca exista multe cazuri de oamenii care au constientizat raul pe care singuri si-l fac si s-au luptat pana au reusit sa invinga nevoia de a se masturba. Sfaturile mele pentru cei care doresc sa invinga acest viciu sunt urmatoarele:
alimentatia este un factor decisiv cand se doreste invingerea acestei dorinte sexuale. Trebuie sa faceti tot posibilul pentru a limita consumul de carne si alimente grase in general. Deasemenea, condimentele trebuie eliminate pe cat posibil. Acestea nu fac decat sa 'excite' trupul si sa-i dea mai multa energie decat (cel mai probabil) ii trebuie. Este de preferat o dieta mai slaba, predominand mai mult regimul vegetarian. Fructele sunt foarte indicate in acest sens. Deasemenea, este bine ca masa de seara sa fie stabilita inainte de ora 19-20, nu mai tarziu. Eliminati pe cat mai mult produsele care au in componenta lor elemente de provenienta chimica (aditivi artificiali, coloranti chimici, acizi, etc). Acestea sunt oricum daunatoare sanatatii omului. Asadar, regimul pur natural este de preferat, el mentinand un echilibru normal al functiilor organismului. Acest punct as spune ca este cel mai important dintre toate, si fara sa-l aplicati va fi mult mai greu sa invingeti dorinta de a va masturba.


incercati sa eliminati lucrurile care aduc gandul la sexualitate, pe cat se poate mai mult. Filmele pentru adulti, pornografia de orice fel, si toate celelalte de genul asta nu fac decat sa va impinga spre masturbare. De fiecare data cand gandul dvs. se indreapta spre un astfel de lucru, incercati sa-l schimbati, gandindu-va la cu totul altceva.


timpul trebuie sa vi-l ocupati in permanenta cu lucrul, sau alte activitati. Plictiseala favorizeaza si indreapta gandul dvs. spre viciul de care sunteti stapanit. Ocupati-va timpul in permanenta, si nu lasati nici o portita prin care s-ar putea strecura plictiseala in viata dvs.


aveti o viata cat mai aproape de natura, de prieteni si de oameni in general. Trebuie sa eliminati pe cat mai mult egoismul si sa aveti mai multa dragoste fata de cei din jurul dvs, in asa fel incat sa va ganditi mai mult la ceilalti decat la dvs. Facand lucrul acesta veti observa cum incet-incet atentia dvs va fi indreptata mai mult catre ceilalti, si mai putin catre propriile dvs. vicii si patimi. Acesta este un lucru esential si de mare ajutor!


incercati cat mai mult sa eliminati deznadejdea, tristetea si supararea de orice fel din sufletul dvs. Ele nu fac decat sa impinga omul spre viciul care-l stapaneste mai tare (in acest caz masturbarea). Masturbandu-se, omul cauta de fapt sa se "elibereze" de tristetea si supararea din suflet. De cele mai multe ori el nici nu-si da seama de lucrul acesta! Totusi, aici se poate vorbi de o inselare, fiindca dupa ce persoana s-a masturbat, va cadea intr-o si mai mare deznadejde si tristete - aceasta din pricina faptului ca el NU a reusit sa-si gaseasca implinirea dorita in practica masturbarii. Asadar, nu aceasta este calea cea buna, ci gasirea unei solutii care sa aduca cu adevarat bucurie si implinire in sufletul dvs.


faceti sport si plimbari in aer liber, ele fiind foarte importante si de mult ajutor. Incercati sa evitati sa lucrati in spatii inchise, iar lucrul pe care-l faceti zilnic trebuie sa fie cat mai putin monoton.
Exista o falsa premisa ca lipsa relatiilor sexuale cu un partener de sex opus ar fi principala cauza pentru care omul ar simti dorinta de a se masturba. Nu este adevarat, iar ca dovada este faptul ca exista multi oameni casatoriti care se masturbeaza frecvent si sunt chiar dependenti de acest lucru. Din contra, aceasta nu-l face pe om decat sa simta o si mai mare nevoie de masturbare.

Dupa cum am aratat mai sus, de obicei cauza principala o reprezinta tristetea, supararea, neimplinirea din sufletul omului, chiar daca persoana respectiva nu constientizeaza aceste lucruri. De cele mai multe ori acest gol este refulat prin masturbare. "



Azzul : 


 " fratilor ce fumati =))

Dar serios acum. Cat de mult tre' sa dai la laba sa te SECI? In primu rand sperma sa stocheaza, nu poti sa ejaculezi mai des decat o data la zece minute, timp in care se restocheaza cantiatea de sperma pierduta. Iar daca reusesti sa iti seci corpul de asa ceva, inseamna ca ori ai ceva cu alimentatia ori ai o problema. Orice lucru in exces dauneaza. Cu toate ca inainte sa te seci, corpul uman isi faca treaba cu auto-conservarea si incepe sa te doara madularu. Si daca ai un libidou atat de puternic ai nevoie de tratament.

Pe cand masturbarea in limitele normalitatii nu dauneaza cu nimic. Sunt si exceptii logic, la orice lucru, pana si la medicamente sunt efecte secundare doar la unele persoane, de ce nu si la laba.

Imi place aberatia aia cu "masturbarea duce la probleme ale memoriei". Gogule, masturbarea ce reprezinta? Un efort propriu urmat de ejaculare. Deci luand-o dupa logica ta, si dupa un act sexual cu o persoana devii mai tamp pe masura ce o faci mai mult. Super! Atunci pentru o persoana tanara care rezista 3 ore fara probleme facand sex inseamna ca ea se tampeste GRAV!

Apoi continui aberatia spunand ca masturbarea imbatraneste din cauza "risipei excesive de energie". Gogule, da cand faci sex nu faci "risipa" de mai multa energie? Ce e mai epuizant, 10 minute in fata calculatorului sau o ora de transpiratie si pozitii feng shui? Mai mult efort fac iesind in oras(mergand de acasa si inapoi) decat miscand din incheietura. Trezeste-te Gogule! Sunt zeci de alte lucruri care le faci zilnic ce iti solicita mai mult organismul decat laba. Nu mai zic ca efortul intareste organismul, de ce crezi ca sunt oameni care fac sala sau bai in ape foarte reci?

Gogule, tu stii ca si femeile se satisfac singure? Despre ele nu spui nimic? Sau cultul tau de zionisti imputiti are o fixatie numai pe scula? A, si nu toti care dau la laba sunt singuri.ALEX, nu l-ai pus niciodata pe prietenul tau sa ti-o ia oleaca la palme? " 

duminică, 27 septembrie 2009

Rammstein a lansat un videoclip pornografic



In lumea nu prea catolica a industrial metal-ului, Rammstein ar putea fi bufonul regal... sau chiar regele bufon, ca sa impacam ambele tabere, si pe cea care ii considera buni doar de caterinca, si pe cea care zice Rammstein die beste Band.

De cateva saptamani, de cand a inceput subversiv campania Liebe Ist Für Alle Da, asteptam cu ochii pe ceas (adica pe cronometrul de pe site) momentul lansarii videoclipului si primului single Rammstein de pe albumul L.I.F.A.D. Si ca sa fie pelteaua mai groasa si unsuroasa, dupa ce ne flutura pe la nas mesajul cum ca Dragostea e acolo pentru toata lumea, videoclipul se numeste Pussy, a fost lansat azi-noapte pe un site de videochat amator si e de-a dreptul porno.


Here`s za video : Rammmstein - Pussy !   <== CLICK ! 

 Ce n-am mai facut pana acum?, si-or fi spus baietii. De americani am facut deja misto (in Amerika), la fel si de rusi (in Moskau), am spart banci (in Ich will), am fost vampiri (in Du riechts so gut), am cantat dezbracati (in Mann gegen Mann), ne-am canibalizat (in Mein Teil), sigur mai lipseste ceva... Un clip porno! Da, hai sa facem unul, dar asa... pe bune! Si a aparut Pussy, un videoclip care parodiaza brut cele mai ordinare pornosaguri si care ar putea fi chiar distractiv daca n-ar avea niste versuri simpliste (care nu ies prea tare din tiparul lor obisnuit ) si o piesa deloc originala, in care te astepti sa auzi ras, dva, tri-ul din Moskau, cu simtitor mai putin... "oomph!".

In mesajul hedonist si libertin sunt infipte ca o zambila in branza si niste simboluri nationale germane, respectiv schnapps, carnat si varza murata (metafora e suficient de transparenta), si un plastic Blitzkrieg cu "tunul de carne": Schönes Fräulein, Lust auf mehr? Blitzkrieg mit dem Fleischgewehr! Schnapps im Kopf, du holde Brau, Steck Bratwurst in dein Sauerkraut!

Marvel announces “Super Hero Squad” one-shot



Marvel has announced what those promo pictures recently sent out are for — the “Super Hero Squad: Hero Up!” one-shot. Based on the action figure line, the one-shot will be written by Paul Tobin and drawn by Marcelo DiChiara and Chris Sotomayor. Still no word on who the red guy is.

From Marvel:

Marvel is proud to announce that SUPER HERO SQUAD: HERO UP! One-Shot will be released in January 2009, based on the successful Hasbro action figure line featuring Marvel’s greatest heroes & villains. Written by fan favorite scribe Paul Tobin (Marvel Adventures: Super Heroes) and featuring art by the can’t-miss team of Marcelo DiChiara & Chris Sotomayor, this extra-sized one-shot features all your favorite Marvel characters. Experience the Marvel Universe like never before, as the heroes & villains of Super Hero City clash in epic confrontations! Take a stroll down to the Xavier Institute, past the FF’s Baxter Building…but don’t stray too far, because dastardly Doctor Doom’s domain is the next block over…! Plus, learn more about your favorite heroes with bios and more! This issue ships with two covers-one featuring the heroes of SSH and the other featuring the villains!

Click here for more info !
http://superherosquad.marvel.com/

luni, 24 august 2009

sâmbătă, 22 august 2009

The Cataclysm is here V2 !

Quote from Blizzard staff

* Casters will finally get a Legendary item in one of the first raids of the expansion.
* Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
* Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
* There is no plan to allow players to train more than 2 profession.
* There is no plan to allow more than 2 specs with the dual-spec system.
* Bags might get slightly bigger with Cataclysm.
* You will never be able to cleanse the Corrupted Ashbringer.
* Developers want shaman to be good AE healers and might buff Chain Heal even more.
* Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
* Every healer class can now dispell magic, the niches will other debuffs.
* Engineers might be able to craft bows in the future.
* If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.


Hunter

* Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.


Priest

* Shadow Priests will most likely get a nuke without cooldown in Cataclysm.


Shaman

* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.


Warrior

* Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.


Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.


Professions

* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.


# MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
# Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
# Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
# Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
# Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
# Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
# Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
# Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Legendary Item

* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.


Goblins

* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids


Worgens

* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans


Worgen Form

* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.


Hunter

* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.


Warlock

* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.


General

* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.


Path of the Titans

* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.


Archeology

* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.


Deathwing

* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.


New races - Worgens

* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* Racial - Visciousness - +1% damage.
* Racial - Dark Flight - +70% run speed for 10 seconds.
* Racial - Abberation - Duration of Curses and Diseases reduced by 15%
* Racial - Flayer - Skinning skill increased by 15.


New Races - Goblins

* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
* Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 secs cooldown.
* Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
* Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
* Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
* Racial - Time is Money - 1% increased attack and casting speed.


Old World

* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.


New Zones

* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.


Starting Areas

* The Worgens and Goblins starting zone level goes from 1 to 15.


Vasj'ir

* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.


Deepholm

* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.


Uldum

* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.


Plane of Fire

* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.


Twilight Highlands

* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.


Dungeons & Raids

* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.


Player vs. Player

* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.


This add-on is gettin` better and better by the minute !

vineri, 21 august 2009

The Cataclysm is here !

Astazi s`a anuntat oficial un nou Add-On pe WoW , si anume World of Warcraft Cataclysm ! Noul addon continua lore`ul din seria celor de la Blizzard, introducandu`l pe nenea Deathwing ! [ click pe poza pt a o mari ]


Ce o sa aduca noul add-on ? Here`s a small list :

Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
THE WORGEN

The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.

THE GOBLINS

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...

Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
BEFORE

AFTER

BEFORE

AFTER


BEFORE


AFTER



New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.

O sa continui cu postari despre fiecare new feature introdusa de baietii de la blizz !